Attempt Shading + Bezier Bounds (hopefully) correct
[ipdf/code.git] / src / shaders / basictex_frag.glsl
index 534ff02..b7dfe19 100644 (file)
@@ -9,7 +9,6 @@ uniform vec4 colour;
 
 void main()
 {
-       output_colour = colour;
-       output_colour.a = texture(tex, fp_tex_coord).r;
+       output_colour = texture(tex, fp_tex_coord) * colour;
 }
 

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