Add VFPU::Float (but it is broken)
[ipdf/code.git] / src / vfpu.h
index d77c1e3..04de136 100644 (file)
@@ -16,6 +16,81 @@ namespace VFPU
        typedef std::bitset<32> Register;
        extern Register Exec(const Register & a, const Register & b, Opcode op, Rmode rmode = EVEN); // operate with registers
        extern float Exec(float a, float b, Opcode op, Rmode rmode = EVEN); //converts floats into registers and back
+       
+       class Float
+       {
+               public:
+                       Float(float f = 0) : m_value(f) 
+                       {
+                               static bool init = false;
+                               if (!init)
+                               {
+                                       init = true;
+                                       VFPU::Start();
+                               }
+                       }
+                       Float(const Float & cpy) : m_value(cpy.m_value) {}
+                       virtual ~Float() 
+                       {
+
+                       }
+                       
+                       Float & operator+=(const Float & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, ADD);
+                               return *this;
+                       }
+                       Float & operator-=(const Float & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, SUB);
+                               return *this;
+                       }
+                       Float & operator*=(const Float & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, MULT);
+                               return *this;
+                       }
+                       Float & operator/=(const Float & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, DIV);
+                               return *this;
+                       }
+                       
+                       Float operator+(const Float & op) const {Float f(*this); f+=op; return f;}
+                       Float operator-(const Float & op) const {Float f(*this); f-=op; return f;}
+                       Float operator*(const Float & op) const {Float f(*this); f*=op; return f;}
+                       Float operator/(const Float & op) const {Float f(*this); f/=op; return f;}
+                       
+                       bool operator==(const Float & op) const
+                       {
+                               Float f(op);
+                               f -= *this;
+                               return (f.m_value == 0);                                
+                       }
+                       bool operator!=(const Float & op) const {return !this->operator==(op);}
+                       bool operator<(const Float & op) const
+                       {
+                               Float f(op);
+                               f -= *this;
+                               return (f.m_value > 0);
+                       }
+                       bool operator<=(const Float & op) const
+                       {
+                               Float f(op);
+                               f -= *this;
+                               return (f.m_value >= 0);                                
+                       }
+                       bool operator>(const Float & op) const {return !this->operator<=(op);}
+                       bool operator>=(const Float & op) const {return !this->operator<(op);}
+                       
+                       float m_value;
+                       
+       };
+       
+       inline Float pow(const Float & a, const Float & b)
+       {
+               return Float(pow(a.m_value, b.m_value));
+       }
 }
 
 #endif //_VFPU_H

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