m_bounds.y = y - top;
m_bounds.w *= scale_amount;
m_bounds.h *= scale_amount;
- Debug("View Bounds => %s", m_bounds.Str().c_str());
+ //Debug("Scale at {%s, %s} by %s View Bounds => %s", x.Str().c_str(), y.Str().c_str(), scale_amount.Str().c_str(), m_bounds.Str().c_str());
if (!m_use_gpu_transform)
m_buffer_dirty = true;
m_bounds_dirty = true;