if (first_obj == last_obj) return;
PROFILE_SCOPE("View::RenderRange");
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 43, -1, "View::RenderRange()");
+
+ g_profiler.AddCounter("Objects Rendered", last_obj-first_obj);
+
if (m_render_dirty) // document has changed
PrepareRender();