m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(),
m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL),
m_perform_shading(USE_SHADING), m_show_bezier_bounds(false), m_show_bezier_type(false),
- m_show_fill_points(false), m_show_fill_bounds(false)
+ m_show_fill_points(false), m_show_fill_bounds(false), m_lazy_rendering(true)
{
Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
ObjectRenderer::SaveBMP({m_cpu_rendering_pixels, 800, 600}, filename);
SetGPURendering(prev);
}
+
+void View::SaveGPUBMP(const char * filename)
+{
+ bool prev = UsingGPURendering();
+ SetGPURendering(true);
+ Render(800,600);
+ m_screen.ScreenShot(filename);
+ SetGPURendering(prev);
+}