}
glEnd();
- glBegin(GL_LINE_LOOP);
for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
{
if (m_document.m_objects.types[id] == RECT_OUTLINE)
continue;
Rect obj_bounds = m_document.m_objects.bounds[id];
+ glBegin(GL_LINE_LOOP);
glVertex2f(obj_bounds.x, obj_bounds.y);
glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y);
glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y + obj_bounds.h);
glVertex2f(obj_bounds.x, obj_bounds.y + obj_bounds.h);
+ glEnd();
}
- glEnd();
}