Initial outline rendering.
[ipdf/code.git] / src / view.cpp
index 40262ac..a1a70f4 100644 (file)
@@ -32,6 +32,21 @@ void View::Render()
        glBegin(GL_QUADS);
        for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
        {
        glBegin(GL_QUADS);
        for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
        {
+               if (m_document.m_objects.types[id] == RECT_FILLED)
+                       continue;
+               Rect obj_bounds = m_document.m_objects.bounds[id];
+               glVertex2f(obj_bounds.x, obj_bounds.y);
+               glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y);
+               glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y + obj_bounds.h);
+               glVertex2f(obj_bounds.x, obj_bounds.y + obj_bounds.h);
+       }
+       glEnd();
+
+       glBegin(GL_LINE_LOOP);
+       for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
+       {
+               if (m_document.m_objects.types[id] == RECT_OUTLINE)
+                       continue;
                Rect obj_bounds = m_document.m_objects.bounds[id];
                glVertex2f(obj_bounds.x, obj_bounds.y);
                glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y);
                Rect obj_bounds = m_document.m_objects.bounds[id];
                glVertex2f(obj_bounds.x, obj_bounds.y);
                glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y);

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