#include "view.h"
#include "bufferbuilder.h"
#include "screen.h"
+#include "profiler.h"
#include "gl_core44.h"
#ifndef CONTROLPANEL_DISABLED
*/
void View::Translate(Real x, Real y)
{
+ PROFILE_SCOPE("View::Translate");
if (!m_use_gpu_transform)
m_buffer_dirty = true;
m_bounds_dirty = true;
*/
void View::ScaleAroundPoint(Real x, Real y, Real scale_amount)
{
-
+ PROFILE_SCOPE("View::ScaleAroundPoint");
// (x0, y0, w, h) -> (x*w - (x*w - x0)*s, y*h - (y*h - y0)*s, w*s, h*s)
// x and y are coordinates in the window
// Convert to local coords.
*/
void View::Render(int width, int height)
{
+ PROFILE_SCOPE("View::Render()");
if (!m_screen.Valid()) return;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION,42,-1, "Beginning View::Render()");
// View dimensions have changed (ie: Window was resized)
// quadtree node).
if (m_bounds_dirty || !m_lazy_rendering)
{
+ g_profiler.BeginZone("View::Render -- Quadtree view bounds management");
// If we're too far zoomed out, become the parent of the current node.
if ( m_bounds.w > 1.0 || m_bounds.h > 1.0)
{
m_bounds = TransformToQuadChild(m_bounds, QTC_BOTTOM_RIGHT);
m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_right;
}
+ g_profiler.EndZone();
}
m_screen.DebugFontPrintF("Current View QuadTree");
void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_obj)
{
+ PROFILE_SCOPE("View::RenderRange");
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 43, -1, "View::RenderRange()");
if (m_render_dirty) // document has changed
PrepareRender();
void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj)
{
+ PROFILE_SCOPE("View::UpdateObjBoundsVBO");
if (m_query_gpu_bounds_on_next_frame != NULL)
{
fprintf(m_query_gpu_bounds_on_next_frame,"# View: %s\t%s\t%s\t%s", Str(m_bounds.x).c_str(), Str(m_bounds.y).c_str(), Str(m_bounds.w).c_str(), Str(m_bounds.h).c_str());
*/
void View::PrepareRender()
{
+ PROFILE_SCOPE("View::PrepareRender()");
Debug("Recreate buffers with %u objects", m_document.ObjectCount());
// Prepare bounds vbo
if (UsingGPURendering())