#include "path.h"
#include "transformationtype.h"
-#define USE_GPU_TRANSFORM true
+#define USE_GPU_TRANSFORM false
#define USE_GPU_RENDERING true
#define USE_SHADING !(USE_GPU_RENDERING) && true
namespace IPDF
{
- #ifdef TRANSFORM_BEZIERS_TO_PATH
- typedef Real VReal;
- #else
- typedef Real VReal;
- #endif
typedef TRect<VReal> VRect;
class Screen;