#include "ipdf.h"
#include "document.h"
+#include "graphicsbuffer.h"
namespace IPDF
{
{
public:
View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f))
- : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false)
+ : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false), m_bounds_dirty(true)
{
Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
}
const Rect& GetBounds() const { return m_bounds; }
const bool UsingGPUTransform() const { return m_use_gpu_transform; }
- void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); }
+ void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); m_bounds_dirty = true; }
private:
+ void ReRender();
void DrawGrid();
bool m_use_gpu_transform;
+ bool m_bounds_dirty;
+ GraphicsBuffer m_vertex_buffer;
+ GraphicsBuffer m_index_buffer;
Document & m_document;
Rect m_bounds;
Colour m_colour;
+ uint32_t m_rendered_filled;
+ uint32_t m_rendered_outline;
};
}