Store everything in a VBO, making things faster.
[ipdf/code.git] / src / view.h
index c6c230d..172b5e7 100644 (file)
@@ -3,6 +3,7 @@
 
 #include "ipdf.h"
 #include "document.h"
+#include "graphicsbuffer.h"
 
 namespace IPDF
 {
@@ -10,7 +11,7 @@ namespace IPDF
        {
                public:
                        View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f)) 
-                               : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false)
+                               : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false), m_bounds_dirty(true)
                        {
                                Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
                        }
@@ -26,14 +27,20 @@ namespace IPDF
                        const Rect& GetBounds() const { return m_bounds; }
                        
                        const bool UsingGPUTransform() const { return m_use_gpu_transform; }
-                       void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); }
+                       void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); m_bounds_dirty = true; }
                
                private:
+                       void ReRender();
                        void DrawGrid();
                        bool m_use_gpu_transform;
+                       bool m_bounds_dirty;
+                       GraphicsBuffer m_vertex_buffer;
+                       GraphicsBuffer m_index_buffer;
                        Document & m_document;
                        Rect m_bounds;
                        Colour m_colour;
+                       uint32_t m_rendered_filled;
+                       uint32_t m_rendered_outline;
        };
 }
 

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