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No more pointer arithmetic in GL/use geom shaders
[ipdf/code.git]
/
src
/
view.h
diff --git
a/src/view.h
b/src/view.h
index
4457e1d
..
344c560
100644
(file)
--- a/
src/view.h
+++ b/
src/view.h
@@
-13,7
+13,7
@@
namespace IPDF
{
public:
View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f))
- : m_use_gpu_transform(false), m_bounds_dirty(true), m_buffer_dirty(true), m_document(document), m_bounds(bounds), m_colour(colour)
+ : m_use_gpu_transform(false), m_bounds_dirty(true), m_buffer_dirty(true), m_
render_inited(false), m_
document(document), m_bounds(bounds), m_colour(colour)
{
Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
}
@@
-32,15
+32,22
@@
namespace IPDF
void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); m_bounds_dirty = true; m_buffer_dirty = true; }
private:
- void ReRender();
+ void PrepareRender();
+ void UpdateObjBoundsVBO();
void DrawGrid();
bool m_use_gpu_transform;
bool m_bounds_dirty;
bool m_buffer_dirty;
- ShaderProgram m_rect_shader;
+ bool m_render_inited;
+ ShaderProgram m_rect_outline_shader;
+ ShaderProgram m_rect_filled_shader;
+ // Stores the view bounds.
GraphicsBuffer m_bounds_ubo;
- GraphicsBuffer m_vertex_buffer;
- GraphicsBuffer m_index_buffer;
+ // Stores the bounds for _all_ objects.
+ GraphicsBuffer m_objbounds_vbo;
+ // Stores indices into the objbounds vbo for each type of object.
+ GraphicsBuffer m_outline_ibo; // Rectangle outline
+ GraphicsBuffer m_filled_ibo; // Filled rectangle
FrameBuffer m_cached_display;
Document & m_document;
Rect m_bounds;
UCC
git Repository :: git.ucc.asn.au