#include "document.h"
#include "graphicsbuffer.h"
#include "framebuffer.h"
+#include "shaderprogram.h"
namespace IPDF
{
{
public:
View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f))
- : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false), m_bounds_dirty(true), m_buffer_dirty(true)
+ : m_colour(colour), m_use_gpu_transform(false), m_bounds_dirty(true), m_buffer_dirty(true), m_document(document), m_bounds(bounds)
{
Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
}
bool m_use_gpu_transform;
bool m_bounds_dirty;
bool m_buffer_dirty;
+ ShaderProgram m_rect_shader;
+ GraphicsBuffer m_bounds_ubo;
GraphicsBuffer m_vertex_buffer;
GraphicsBuffer m_index_buffer;
FrameBuffer m_cached_display;