Support colours in shading
[ipdf/code.git] / src / view.h
index fe93e6c..56e80a3 100644 (file)
@@ -6,8 +6,9 @@
 #include "framebuffer.h"
 #include "objectrenderer.h"
 
-#define USE_GPU_TRANSFORM true
-#define USE_GPU_RENDERING true
+#define USE_GPU_TRANSFORM false
+#define USE_GPU_RENDERING false
+#define USE_SHADING !(USE_GPU_RENDERING) && true
 
 namespace IPDF
 {
@@ -41,6 +42,11 @@ namespace IPDF
                        
                        void SetGPURendering(bool state) {m_use_gpu_rendering = state; m_bounds_dirty = true; m_buffer_dirty = true;}
 
+                       bool ShowingObjectBounds() const {return m_show_object_bounds;} // render bounds rectangles
+                       void ShowObjectBounds(bool state) {m_show_object_bounds = state; m_bounds_dirty = true; m_buffer_dirty = true;}
+                       
+                       bool PerformingShading() const {return m_perform_shading;}
+                       void PerformShading(bool state) {m_perform_shading = state; m_bounds_dirty = true; m_buffer_dirty = true;}
 
                        void ForceBoundsDirty() {m_bounds_dirty = true;}                
                        void ForceBufferDirty() {m_buffer_dirty = true;}                
@@ -78,6 +84,10 @@ namespace IPDF
                        // Trust me it will be easier to generalise things this way. Even though there are pointers.
                        std::vector<ObjectRenderer*> m_object_renderers; 
                        uint8_t * m_cpu_rendering_pixels; // pixels to be used for CPU rendering
+                       
+                       // Debug rendering
+                       bool m_show_object_bounds;
+                       bool m_perform_shading;
 
 #ifndef QUADTREE_DISABLED
                        QuadTreeIndex m_current_quadtree_node;  // The highest node we will traverse.

UCC git Repository :: git.ucc.asn.au