Circles (ellipses) have been added (filled only)
[ipdf/code.git] / src / view.h
index cc09a89..9e3017c 100644 (file)
@@ -3,22 +3,60 @@
 
 #include "ipdf.h"
 #include "document.h"
 
 #include "ipdf.h"
 #include "document.h"
+#include "graphicsbuffer.h"
+#include "framebuffer.h"
+#include "shaderprogram.h"
 
 namespace IPDF
 {
        class View
        {
                public:
 
 namespace IPDF
 {
        class View
        {
                public:
-                       View(Document & document) : m_document(document), m_bounds(0,0,1,1) {}
+                       View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f)) 
+                               : m_use_gpu_transform(false), m_bounds_dirty(true), m_buffer_dirty(true), m_render_inited(false), m_document(document), m_bounds(bounds), m_colour(colour) 
+                       {
+                               Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
+                       }
                        virtual ~View() {}
 
                        virtual ~View() {}
 
-                       void Render();
+                       void Render(int width = 0, int height = 0);
                        
                        void Translate(Real x, Real y);
                        
                        void Translate(Real x, Real y);
+                       void ScaleAroundPoint(Real x, Real y, Real scaleAmt);
+                       
+                       Rect TransformToViewCoords(const Rect& inp) const;
+                       
+                       const Rect& GetBounds() const { return m_bounds; }
+                       
+                       const bool UsingGPUTransform() const { return m_use_gpu_transform; }
+                       void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); m_bounds_dirty = true; m_buffer_dirty = true; }
                
                private:
                
                private:
+                       void PrepareRender();
+                       void UpdateObjBoundsVBO();
+                       void DrawGrid();
+                       bool m_use_gpu_transform;
+                       bool m_bounds_dirty;
+                       bool m_buffer_dirty;
+                       bool m_render_inited;
+                       ShaderProgram m_rect_outline_shader;
+                       ShaderProgram m_rect_filled_shader;
+                       ShaderProgram m_circle_filled_shader;
+                       // Stores the view bounds.
+                       GraphicsBuffer m_bounds_ubo;
+                       // Stores the bounds for _all_ objects.
+                       GraphicsBuffer m_objbounds_vbo;
+                       // Stores indices into the objbounds vbo for each type of object.
+                       GraphicsBuffer m_outline_ibo;   // Rectangle outline
+                       GraphicsBuffer m_filled_ibo;    // Filled rectangle
+                       GraphicsBuffer m_circle_ibo;    // Filled circle
+                       FrameBuffer m_cached_display;
                        Document & m_document;
                        Rect m_bounds;
                        Document & m_document;
                        Rect m_bounds;
+                       Colour m_colour;
+                       uint32_t m_rendered_filled;
+                       uint32_t m_rendered_outline;
+                       uint32_t m_rendered_circle;
        };
 }
 
        };
 }
 

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