X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fgraphicsbuffer.cpp;h=750fc8b40b16117272972304c3a783f88a0fc82d;hp=6f9ea9a0ffc714456763dcfd4a5807be1fa78744;hb=a851cf197844a2eb15fd5ee2c350ee296e415dca;hpb=bdda0103bf26d215d41093316ca0e15cd67fec1d diff --git a/src/graphicsbuffer.cpp b/src/graphicsbuffer.cpp index 6f9ea9a..750fc8b 100644 --- a/src/graphicsbuffer.cpp +++ b/src/graphicsbuffer.cpp @@ -1,8 +1,5 @@ #include "graphicsbuffer.h" #include "log.h" -#define GL_GLEXT_PROTOTYPES -#include -#include using namespace IPDF; @@ -69,7 +66,11 @@ static GLenum BufferTypeToGLType(GraphicsBuffer::BufferType buffer_type) GraphicsBuffer::GraphicsBuffer() { m_invalidated = true; + m_map_pointer = nullptr; m_buffer_size = 0; + m_buffer_shape_dirty = true; + m_buffer_handle = 0; + m_buffer_usage = BufferUsageDynamicDraw; SetUsage(BufferUsageStaticDraw); } @@ -84,13 +85,41 @@ GraphicsBuffer::~GraphicsBuffer() void GraphicsBuffer::SetType(GraphicsBuffer::BufferType bufType) { - glGenBuffers(1, &m_buffer_handle); m_buffer_type = bufType; } void GraphicsBuffer::SetUsage(GraphicsBuffer::BufferUsage bufUsage) { - m_buffer_usage = bufUsage; + if (bufUsage != m_buffer_usage) + { + m_buffer_usage = bufUsage; + m_buffer_shape_dirty = true; + } +} + +void GraphicsBuffer::Invalidate() +{ + m_invalidated = true; + // Apparently not supported. + //glInvalidateBufferData(m_buffer_handle); +} + +void GraphicsBuffer::RecreateBuffer() +{ + // If the buffer is not dirty, don't recreate it. + if (!m_buffer_shape_dirty) return; + // If the buffer is mapped, don't recreate it. + if (m_map_pointer) return; + // If the buffer has data in it we need, don't recreate it. + if (!m_invalidated) return; + if (m_buffer_handle) + { + glDeleteBuffers(1, &m_buffer_handle); + } + glGenBuffers(1, &m_buffer_handle); + m_buffer_shape_dirty = false; + if (m_buffer_size) + Upload(m_buffer_size, nullptr); } void* GraphicsBuffer::Map(bool read, bool write, bool invalidate) @@ -98,12 +127,26 @@ void* GraphicsBuffer::Map(bool read, bool write, bool invalidate) GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_BUFFER_BIT:0); GLenum target = BufferTypeToGLType(m_buffer_type); + if (invalidate) + { + m_invalidated = true; + + // Intel's Mesa driver does not rename the buffer when we map with GL_MAP_INVALIDATE_BUFFER_BIT, + // resulting in the CPU stalling waiting for rendering from the buffer to complete on the GPU. + // We manually force the buffer to be renamed here to avoid this. + m_buffer_shape_dirty = true; + } + + if (m_map_pointer) + Warn("Tried to map already mapped buffer!"); + + RecreateBuffer(); + Bind(); - return glMapBufferRange(target, 0, m_buffer_size, access); + m_map_pointer = glMapBufferRange(target, 0, m_buffer_size, access); - //TODO: Emulate DSA - //return glMapNamedBufferEXT(m_bufferHandle, access); + return m_map_pointer; } void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bool invalidate) @@ -111,12 +154,15 @@ void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bo GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_RANGE_BIT:0); GLenum target = BufferTypeToGLType(m_buffer_type); + if (m_map_pointer) + Warn("Tried to map already mapped buffer!"); + + RecreateBuffer(); + Bind(); - return glMapBufferRange(target, offset, length, access); - - //TODO: Emulate DSA - //return glMapNamedBufferRangeEXT(m_bufferHandle, offset, length, access); + m_map_pointer = glMapBufferRange(target, offset, length, access); + return m_map_pointer; } void GraphicsBuffer::UnMap() @@ -125,7 +171,8 @@ void GraphicsBuffer::UnMap() Bind(); glUnmapBuffer(target); - //glUnmapNamedBufferEXT(m_bufferHandle); + m_map_pointer = nullptr; + m_invalidated = false; } void GraphicsBuffer::Upload(size_t length, const void* data) @@ -133,27 +180,34 @@ void GraphicsBuffer::Upload(size_t length, const void* data) GLenum target = BufferTypeToGLType(m_buffer_type); GLenum usage = BufferUsageToGLUsage(m_buffer_usage); + + m_invalidated = true; + RecreateBuffer(); Bind(); glBufferData(target, length, data, usage); + if (data != nullptr) + m_invalidated = false; m_buffer_size = length; - //glNamedBufferDataEXT(m_bufferHandle, length, data, usage); } void GraphicsBuffer::UploadRange(size_t length, intptr_t offset, const void* data) { GLenum target = BufferTypeToGLType(m_buffer_type); + + RecreateBuffer(); Bind(); glBufferSubData(target, offset, length, data); - //glNamedBufferSubDataEXT(m_bufferHandle, offset, length, data); + m_invalidated = false; } void GraphicsBuffer::Resize(size_t length) { if (m_invalidated) { - Upload(length, nullptr); + m_buffer_size = length; + RecreateBuffer(); } else { @@ -166,12 +220,11 @@ void GraphicsBuffer::Resize(size_t length) glBindBuffer(GL_COPY_WRITE_BUFFER, m_buffer_handle); glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, m_buffer_size); glDeleteBuffers(1, &old_buffer); + m_buffer_size = length; } - m_buffer_size = length; - } -void GraphicsBuffer::Bind() +void GraphicsBuffer::Bind() const { if (m_buffer_type == BufferTypeUniform) glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_buffer_handle);