X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fgraphicsbuffer.h;h=4053f9079ab67e0b1b89b7ad5504671241fbdf6b;hp=15e5b427da66a6e599563d7ad9bdf69dc1983454;hb=6dd539966821debd18e0b86ed126742cd81d7fc9;hpb=81786f2f649a1d73ef8d4e40dc03beec4fd53698;ds=sidebyside diff --git a/src/graphicsbuffer.h b/src/graphicsbuffer.h index 15e5b42..4053f90 100644 --- a/src/graphicsbuffer.h +++ b/src/graphicsbuffer.h @@ -1,15 +1,14 @@ #ifndef _GRAPHICSBUFFER_H #define _GRAPHICSBUFFER_H -#include -#define GL_GLEXT_PROTOTYPES -#include +#include "SDL.h" +#include "gl_core44.h" namespace IPDF { - /* - * The "Screen" class handles managing the OS window (using SDL2). + /** + * Implementation of an OpenGL buffer, with some extra cleverness. */ class GraphicsBuffer { @@ -21,7 +20,8 @@ namespace IPDF BufferTypePixelPack, // Pixel Pack buffer BufferTypePixelUnpack, BufferTypeUniform, // Uniform/Constant buffer - BufferTypeDrawIndirect, + BufferTypeTexture, // I was hoping to avoid this one. + BufferTypeDrawIndirect }; enum BufferUsage @@ -40,6 +40,7 @@ namespace IPDF GraphicsBuffer(); ~GraphicsBuffer(); + void SetName(const char *name); void SetType(BufferType bufType); void SetUsage(BufferUsage bufUsage); @@ -52,15 +53,29 @@ namespace IPDF void UploadRange(size_t length, intptr_t offset, const void *data); void Resize(size_t length); + const size_t GetSize() const { return m_buffer_size; } + + void Invalidate(); + + // WARNING: The buffer handle can change for (almost) no reason. + // If you do _anything_ to the buffer, you'll need to call this + // again to see if we've recreated it in a vain attempt to outsmart + // the driver. + GLuint GetHandle() const { return m_buffer_handle; } - void Bind(); + void Bind() const; + void BindRange(size_t start, size_t size) const; private: + bool RecreateBuffer(const void *data = NULL); GLuint m_buffer_handle; BufferType m_buffer_type; BufferUsage m_buffer_usage; void *m_map_pointer; size_t m_buffer_size; bool m_invalidated; + bool m_buffer_shape_dirty; + bool m_faking_map; + const char *m_name; }; }