X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=dcd85fb98af49341f11aeea26bc6f062af27509c;hp=7d586cec302c5657a53aa7788f70bf4257fe3cd5;hb=33356addacfe4296ecb613c6c4696f082e351159;hpb=5e19040b00e135ead52e535165e079ee72059727 diff --git a/src/main.h b/src/main.h index 7d586ce..dcd85fb 100644 --- a/src/main.h +++ b/src/main.h @@ -11,8 +11,9 @@ using namespace IPDF; inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { - View view(doc, bounds, c); + Screen scr; + View view(doc, scr, bounds, c); if (input != NULL) scr.RenderBMP(input); view.Render(); @@ -23,14 +24,15 @@ inline void OverlayBMP(Document & doc, const char * input, const char * output, inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { - View view(doc,bounds, c); + // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- Screen scr; + View view(doc,scr, bounds, c); scr.DebugFontInit("DejaVuSansMono.ttf"); scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf { static bool oldButtonDown = false; static int oldx, oldy; - if (buttons > 1 && !oldButtonDown) + if (buttons == 3 && !oldButtonDown) { oldButtonDown = true; view.ToggleGPUTransform(); @@ -38,6 +40,13 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const oldy = y; return; } + if (buttons == 2 && !oldButtonDown) + { + oldButtonDown = true; + view.ToggleGPURendering(); + oldx = x; + oldy = y; + } if (buttons && !oldButtonDown) { // We're beginning a drag. @@ -48,7 +57,11 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const } if (buttons) { - view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight())); + #if REAL == REAL_RATIONAL + view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight())); + #else + view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight())); + #endif } else { @@ -60,18 +73,58 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const if (wheel) { - view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), expf(-wheel/20.f)); + #if REAL == REAL_RATIONAL + view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(100-5*wheel, 100)); + #else + view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f))); + #endif + } } ); - double init_time = SDL_GetPerformanceCounter(); + double total_cpu_time = 0; + double total_gpu_time = 0; + double total_real_time = 0; + struct timespec real_clock_start; + struct timespec real_clock_now; + struct timespec real_clock_prev; + clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start); + real_clock_now = real_clock_start; + double frames = 0; + double data_rate = 1; // period between data output to stdout (if <= 0 there will be no output) + uint64_t data_points = 0; + setbuf(stdout, NULL); while (scr.PumpEvents()) { + real_clock_prev = real_clock_now; + ++frames; scr.Clear(); - view.Render(); - scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time)); + //view.ForceBoundsDirty(); + //view.ForceBufferDirty(); + //view.ForceRenderDirty(); + + view.Render(scr.ViewportWidth(), scr.ViewportHeight()); + + double cpu_frame = scr.GetLastFrameTimeCPU(); + double gpu_frame = scr.GetLastFrameTimeGPU(); + clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_now); + double real_frame = (real_clock_now.tv_sec - real_clock_prev.tv_sec) + 1e-9*(real_clock_now.tv_nsec - real_clock_prev.tv_nsec); + + + total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; + if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) + { + printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (uint64_t)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); + data_points++; + } + scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); + scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); + scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); + scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); + scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]); + if (view.UsingGPUTransform()) { scr.DebugFontPrint("Doing coordinate transform on the GPU.\n"); @@ -80,7 +133,14 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const { scr.DebugFontPrint("Doing coordinate transform on the CPU.\n"); } + if (view.UsingGPURendering()) + { + scr.DebugFontPrint("Doing rendering using GPU.\n"); + } + else + { + scr.DebugFontPrint("Doing rendering using CPU.\n"); + } scr.Present(); - init_time = SDL_GetPerformanceCounter(); } }