X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Freal.h;h=406cb8e730cb018abbd686c6bd77c3b79b3d7f3e;hp=2a4877c2bb61773db2022624cffae25def3799e0;hb=0ce8df17fae3ec986bd9570e5552aed92c080088;hpb=6ad7439e8ebf969fcd2d3a710a4b16e2b1ee131f diff --git a/src/real.h b/src/real.h index 2a4877c..406cb8e 100644 --- a/src/real.h +++ b/src/real.h @@ -2,21 +2,88 @@ #define _REAL_H #include "common.h" +#include -namespace IPDF -{ -//#define REAL_SINGLE -#define REAL_DOUBLE -//#define REAL_HALF +#define REAL_SINGLE 0 +#define REAL_DOUBLE 1 +#define REAL_LONG_DOUBLE 2 +#define REAL_VFPU 3 +#define REAL_RATIONAL 4 +#define REAL_RATIONAL_ARBINT 5 + +#ifndef REAL + #error "REAL was not defined!" +#endif + +#if REAL == REAL_VFPU + #include "vfpu.h" +#endif + +#if REAL == REAL_RATIONAL + #include "rational.h" +#endif //REAL + +#if REAL == REAL_RATIONAL_ARBINT + #include "rational.h" + #include "arbint.h" + #include "gmpint.h" +#endif //REAL -#ifdef REAL_SINGLE +namespace IPDF +{ + extern const char * g_real_name[]; + +#if REAL == REAL_SINGLE typedef float Real; - inline float Float(Real r) {return r;} -#elif defined REAL_DOUBLE +#elif REAL == REAL_DOUBLE typedef double Real; - inline double Float(Real r) {return r;} -#endif +#elif REAL == REAL_LONG_DOUBLE + typedef long double Real; +#elif REAL == REAL_VFPU + typedef VFPU::VFloat Real; + inline float Float(const Real & r) {return r.m_value;} + inline double Double(const Real & r) {return r.m_value;} +#elif REAL == REAL_RATIONAL + typedef Rational Real; + inline float Float(const Real & r) {return (float)r.ToDouble();} + inline double Double(const Real & r) {return r.ToDouble();} +#elif REAL == REAL_RATIONAL_ARBINT + #define ARBINT Gmpint // Set to Gmpint or Arbint here + + typedef Rational Real; + inline float Float(const Real & r) {return (float)r.ToDouble();} + inline double Double(const Real & r) {return r.ToDouble();} + +#else + #error "Type of Real unspecified." +#endif //REAL + + // Allow us to call Float on the primative types + // Useful so I can template some things that could be either (a more complicated) Real or a primitive type + // Mostly in the testers. + inline float Float(float f) {return (float)f;} + inline float Float(double f) {return (float)f;} + inline float Float(long double f) {return (float)(f);} + inline double Double(float f) {return (double)f;} + inline double Double(double f) {return (double)f;} + inline double Double(long double f) {return (double)(f);} + inline double Sqrt(double f) {return sqrt(f);} + + inline Real Power(const Real & a, int n) + { + if (n < 0) + { + return Power(Real(1)/a, -n); + } + Real r(1); + for (int i = 0; i < n; ++i) + r *= a; + return r; + } + + + } #endif //_REAL_H