X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Freal.h;h=406cb8e730cb018abbd686c6bd77c3b79b3d7f3e;hp=7b30949bcde0e79b90991cf5995460919232430e;hb=6dd539966821debd18e0b86ed126742cd81d7fc9;hpb=95dd47f77239fd252e0292dca21baac29513bc7b diff --git a/src/real.h b/src/real.h index 7b30949..406cb8e 100644 --- a/src/real.h +++ b/src/real.h @@ -2,49 +2,87 @@ #define _REAL_H #include "common.h" +#include -namespace IPDF -{ -//#define REAL_FLOAT -//#define REAL_DOUBLE -#define REAL_HALF +#define REAL_SINGLE 0 +#define REAL_DOUBLE 1 +#define REAL_LONG_DOUBLE 2 +#define REAL_VFPU 3 +#define REAL_RATIONAL 4 +#define REAL_RATIONAL_ARBINT 5 + +#ifndef REAL + #error "REAL was not defined!" +#endif + +#if REAL == REAL_VFPU + #include "vfpu.h" +#endif + +#if REAL == REAL_RATIONAL + #include "rational.h" +#endif //REAL + +#if REAL == REAL_RATIONAL_ARBINT + #include "rational.h" + #include "arbint.h" + #include "gmpint.h" +#endif //REAL + +namespace IPDF +{ + extern const char * g_real_name[]; -#ifdef REAL_SINGLE +#if REAL == REAL_SINGLE typedef float Real; - inline float Float(Real r) {return r;} -#elif defined REAL_DOUBLE +#elif REAL == REAL_DOUBLE typedef double Real; - inline double Float(Real r) {return r;} -#elif defined REAL_HALF - struct Real +#elif REAL == REAL_LONG_DOUBLE + typedef long double Real; +#elif REAL == REAL_VFPU + typedef VFPU::VFloat Real; + inline float Float(const Real & r) {return r.m_value;} + inline double Double(const Real & r) {return r.m_value;} +#elif REAL == REAL_RATIONAL + typedef Rational Real; + inline float Float(const Real & r) {return (float)r.ToDouble();} + inline double Double(const Real & r) {return r.ToDouble();} +#elif REAL == REAL_RATIONAL_ARBINT + #define ARBINT Gmpint // Set to Gmpint or Arbint here + + typedef Rational Real; + inline float Float(const Real & r) {return (float)r.ToDouble();} + inline double Double(const Real & r) {return r.ToDouble();} + +#else + #error "Type of Real unspecified." +#endif //REAL + + // Allow us to call Float on the primative types + // Useful so I can template some things that could be either (a more complicated) Real or a primitive type + // Mostly in the testers. + inline float Float(float f) {return (float)f;} + inline float Float(double f) {return (float)f;} + inline float Float(long double f) {return (float)(f);} + inline double Double(float f) {return (double)f;} + inline double Double(double f) {return (double)f;} + inline double Double(long double f) {return (double)(f);} + inline double Sqrt(double f) {return sqrt(f);} + + inline Real Power(const Real & a, int n) { - Real() = default; - Real(float r) : value(r) + if (n < 0) { - int & a = *((int*)(&value)); // um... - // mask out extra bits in exponent - //1000 1111 1000 0000 0000 0011 1111 1111 - // Endianness matters - a &= 0xFFC001F1; //0x8F8003FF; - - } + return Power(Real(1)/a, -n); + } + Real r(1); + for (int i = 0; i < n; ++i) + r *= a; + return r; + } + - Real operator+(float f) {return Real(value+f);} - Real operator-(float f) {return Real(value+f);} - Real operator/(float f) {return Real(value/f);} - Real operator*(float f) {return Real(value*f);} - Real operator+(const Real & r) {return this->operator+(r.value);} - Real operator-(const Real & r) {return this->operator-(r.value);} - Real operator*(const Real & r) {return this->operator*(r.value);} - Real operator/(const Real & r) {return this->operator/(r.value);} - float value; - }; - inline float Float(Real r) {return r.value;} - - inline std::ostream & operator<<(std::ostream & os, Real & r) {return os << r.value;} // yuk - -#endif //REAL_HALF }