X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Freal.h;h=4b2db1ce0259a47590420ebf172fadac52bde3b6;hp=f052696aeda251d5ecc29c39ee9e4ad466fa9450;hb=29f315953466e71fc76b1b05c79c1231e5c83074;hpb=e24724d4c5a0c57be728b418a2d75d94fbe442a3 diff --git a/src/real.h b/src/real.h index f052696..4b2db1c 100644 --- a/src/real.h +++ b/src/real.h @@ -3,17 +3,30 @@ #include "common.h" + #define REAL_SINGLE 0 #define REAL_DOUBLE 1 #define REAL_LONG_DOUBLE 2 -#define REAL_SINGLE_FAST2SUM 3 +#define REAL_VFPU 3 +#define REAL_RATIONAL 4 +#define REAL_RATIONAL_ARBINT 5 #ifndef REAL #error "REAL was not defined!" #endif -#if REAL >= REAL_SINGLE_FAST2SUM - #include "real_fast2sum.h" +#if REAL == REAL_VFPU + #include "vfpu.h" +#endif + +#if REAL == REAL_RATIONAL + #include "rational.h" +#endif //REAL + +#if REAL == REAL_RATIONAL_ARBINT + #include "rational.h" + #include "arbint.h" + #include "gmpint.h" #endif //REAL namespace IPDF @@ -26,10 +39,27 @@ namespace IPDF typedef double Real; #elif REAL == REAL_LONG_DOUBLE typedef long double Real; -#elif REAL == REAL_SINGLE_FAST2SUM - typedef RealF2S Real; - inline float Float(Real r) {return r.m_value;} - +#elif REAL == REAL_VFPU + typedef VFPU::Float Real; + inline float Float(const Real & r) {return r.m_value;} + inline double Double(const Real & r) {return r.m_value;} +#elif REAL == REAL_RATIONAL + + typedef Rational Real; + inline float Float(const Real & r) {return (float)r.ToDouble();} + inline double Double(const Real & r) {return r.ToDouble();} +#elif REAL == REAL_RATIONAL_ARBINT + #define ARBINT Gmpint // Set to Gmpint or Arbint here + + typedef Rational Real; + inline float Float(const Real & r) {return (float)r.ToDouble();} + inline double Double(const Real & r) {return r.ToDouble();} + inline Rational pow(const Rational & a, const Rational & b) + { + ARBINT P(std::pow(static_cast(a.P), b.ToDouble())); + ARBINT Q(std::pow(static_cast(a.Q), b.ToDouble())); + return Rational(P,Q); + } #else #error "Type of Real unspecified." #endif //REAL @@ -37,9 +67,12 @@ namespace IPDF // Allow us to call Float on the primative types // Useful so I can template some things that could be either (a more complicated) Real or a primitive type // Mostly in the testers. - inline float Float(float f) {return f;} - inline double Float(double f) {return f;} - inline long double Float(long double f) {return f;} + inline float Float(float f) {return (float)f;} + inline float Float(double f) {return (float)f;} + inline float Float(long double f) {return (float)(f);} + inline double Double(float f) {return (double)f;} + inline double Double(double f) {return (double)f;} + inline double Double(long double f) {return (double)(f);} } #endif //_REAL_H