X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fscreen.cpp;h=ecc8c203af836c0510e92529d77f15fa7c8d319f;hp=5c3957c536dd29c88595d45712414da8b87f1935;hb=eff96d65bd1101083e04cb3ff2468b3feea3ff9e;hpb=81786f2f649a1d73ef8d4e40dc03beec4fd53698;ds=sidebyside diff --git a/src/screen.cpp b/src/screen.cpp index 5c3957c..ecc8c20 100644 --- a/src/screen.cpp +++ b/src/screen.cpp @@ -21,6 +21,8 @@ Screen::Screen() m_gl_context = SDL_GL_CreateContext(m_window); + m_debug_font_atlas = 0; + ResizeViewport(800, 600); Clear(); @@ -130,6 +132,8 @@ void Screen::SetMouseCursor(Screen::MouseCursors cursor) void Screen::Present() { + if (m_debug_font_atlas) + DebugFontFlush(); SDL_GL_SwapWindow(m_window); } @@ -248,16 +252,23 @@ void Screen::DebugFontInit(const char *name, float font_size) glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 1024,1024, 0, GL_ALPHA, GL_UNSIGNED_BYTE, font_atlas_data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); m_debug_font_size = font_size; + + m_debug_font_vertices.SetUsage(GraphicsBuffer::BufferUsageStreamDraw); + m_debug_font_vertices.SetType(GraphicsBuffer::BufferTypeVertex); + m_debug_font_vertices.Upload(8192, nullptr); + m_debug_font_vertex_head = 0; } void Screen::DebugFontClear() { m_debug_font_x = m_debug_font_y = 0; + if (!m_debug_font_atlas) return; DebugFontPrint("\n"); } -void Screen::DebugFontPrint(const char* str) +void Screen::DebugFontFlush() { + glBindFramebuffer(GL_FRAMEBUFFER, 0); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); @@ -266,21 +277,67 @@ void Screen::DebugFontPrint(const char* str) glPushMatrix(); glLoadIdentity(); + glColor4f(0,0,0,1); - + glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, m_debug_font_atlas); - glBegin(GL_QUADS); + + m_debug_font_vertices.Bind(); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(2, GL_FLOAT, 4*sizeof(float), (void*)(2*sizeof(float))); + glTexCoordPointer(2, GL_FLOAT, 4*sizeof(float), 0); + glDrawArrays(GL_QUADS, 0, m_debug_font_vertex_head/4); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + m_debug_font_vertex_head = 0; +} + +void Screen::DebugFontPrint(const char* str) +{ + if (!m_debug_font_atlas) return; + + float *vertexData = (float*)m_debug_font_vertices.MapRange(m_debug_font_vertex_head*sizeof(float), m_debug_font_vertices.GetSize() - m_debug_font_vertex_head*sizeof(float), false, true, true); while (*str) { + if (m_debug_font_vertex_head*sizeof(float) + 16*sizeof(float) >= m_debug_font_vertices.GetSize() ) + { + m_debug_font_vertices.UnMap(); + DebugFontFlush(); + DebugFontPrint(str); + return; + } if (*str >= 32 && *str < 128) { stbtt_aligned_quad q; stbtt_GetBakedQuad(m_debug_font_rects, 1024,1024, *str-32, &m_debug_font_x,&m_debug_font_y,&q,1); - glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0); - glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0); - glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1); - glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1); + *vertexData = q.s0; vertexData++; + *vertexData = q.t0; vertexData++; + *vertexData = q.x0; vertexData++; + *vertexData = q.y0; vertexData++; + *vertexData = q.s1; vertexData++; + *vertexData = q.t0; vertexData++; + *vertexData = q.x1; vertexData++; + *vertexData = q.y0; vertexData++; + *vertexData = q.s1; vertexData++; + *vertexData = q.t1; vertexData++; + *vertexData = q.x1; vertexData++; + *vertexData = q.y1; vertexData++; + *vertexData = q.s0; vertexData++; + *vertexData = q.t1; vertexData++; + *vertexData = q.x0; vertexData++; + *vertexData = q.y1; vertexData++; + + m_debug_font_vertex_head += 16; + } else if (*str == '\n') { @@ -289,12 +346,8 @@ void Screen::DebugFontPrint(const char* str) } ++str; } - glEnd(); - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); + m_debug_font_vertices.UnMap(); + //DebugFontFlush(); } void Screen::DebugFontPrintF(const char *fmt, ...)