X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=c9aac368ab1a047aadacd9a6dc322d4be26f8eea;hp=c5a18413c908334343a73a291f6dd4db842b341a;hb=a851cf197844a2eb15fd5ee2c350ee296e415dca;hpb=8f7f551758c01e8b6938beff54435950cd2d1ca3 diff --git a/src/view.cpp b/src/view.cpp index c5a1841..c9aac36 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -1,9 +1,47 @@ #include "view.h" -#include "SDL_opengl.h" +#include "gl_core44.h" using namespace IPDF; using namespace std; +#define RECT_VERT \ + "#version 140\n"\ + "#extension GL_ARB_shading_language_420pack : require\n"\ + "#extension GL_ARB_explicit_attrib_location : require\n"\ + "\n"\ + "layout(std140, binding=0) uniform ViewBounds\n"\ + "{\n"\ + "\tfloat bounds_x;\n"\ + "\tfloat bounds_y;\n"\ + "\tfloat bounds_w;\n"\ + "\tfloat bounds_h;\n"\ + "};\n"\ + "\n"\ + "layout(location = 0) in vec2 position;\n"\ + "\n"\ + "void main()\n"\ + "{\n"\ + "\tvec2 transformed_position;\n"\ + "\ttransformed_position.x = (position.x - bounds_x) / bounds_w;\n"\ + "\ttransformed_position.y = (position.y - bounds_y) / bounds_h;\n"\ + "\t// Transform to clip coordinates (-1,1, -1,1).\n"\ + "\tgl_Position.x = (transformed_position.x*2) - 1;\n"\ + "\tgl_Position.y = 1 - (transformed_position.y*2);\n"\ + "\tgl_Position.z = 0.0;\n"\ + "\tgl_Position.w = 1.0;\n"\ + "}\n" + +#define RECT_FRAG \ + "#version 140\n"\ + "\n"\ + "out vec4 output_colour;\n"\ + "\n"\ + "uniform vec4 colour;\n"\ + "\n"\ + "void main()\n"\ + "{\n"\ + "\toutput_colour = colour;\n"\ + "}\n" void View::Translate(Real x, Real y) { @@ -13,7 +51,10 @@ void View::Translate(Real x, Real y) m_bounds.y += y; Debug("View Bounds => %s", m_bounds.Str().c_str()); if (!m_use_gpu_transform) - m_bounds_dirty = true; + { + m_buffer_dirty = true; + } + m_bounds_dirty = true; } void View::ScaleAroundPoint(Real x, Real y, Real scaleAmt) @@ -39,7 +80,8 @@ void View::ScaleAroundPoint(Real x, Real y, Real scaleAmt) m_bounds.h *= scaleAmt; Debug("View Bounds => %s", m_bounds.Str().c_str()); if (!m_use_gpu_transform) - m_bounds_dirty = true; + m_buffer_dirty = true; + m_bounds_dirty = true; } Rect View::TransformToViewCoords(const Rect& inp) const @@ -55,6 +97,8 @@ Rect View::TransformToViewCoords(const Rect& inp) const void View::DrawGrid() { + //TODO: Implement this with OpenGL 3.1+ +#if 0 // Draw some grid lines at fixed pixel positions glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -76,49 +120,67 @@ void View::DrawGrid() glEnd(); } +#endif } -void glPrimitiveRestartIndex(GLuint index); - -void View::Render() +void View::Render(int width, int height) { - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (m_use_gpu_transform) + if (width != m_cached_display.GetWidth() || height != m_cached_display.GetHeight()) { - glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f); + m_cached_display.Create(width, height); + m_bounds_dirty = true; } - else + + if (!m_bounds_dirty) { - glOrtho(0,1,1,0,-1,1); + m_cached_display.UnBind(); + m_cached_display.Blit(); + return; } + m_cached_display.Bind(); + m_cached_display.Clear(); - if (m_bounds_dirty) + if (m_buffer_dirty) ReRender(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + if (m_bounds_dirty) + { + if (m_use_gpu_transform) + { + GLfloat glbounds[] = {Float(m_bounds.x), Float(m_bounds.y), Float(m_bounds.w), Float(m_bounds.h)}; + m_bounds_ubo.Upload(sizeof(float)*4, glbounds); + } + else + { + GLfloat glbounds[] = {0.0f, 0.0f, 1.0f, 1.0f}; + m_bounds_ubo.Upload(sizeof(float)*4, glbounds); + } + } + m_bounds_dirty = false; + if (m_colour.a < 1.0f) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } - glColor4f(m_colour.r, m_colour.g, m_colour.b, m_colour.a); m_vertex_buffer.Bind(); m_index_buffer.Bind(); + m_bounds_ubo.Bind(); + m_rect_shader.Use(); glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(0xFFFFFFFF); - glVertexPointer(2, GL_FLOAT, 0, 0); - glEnableClientState(GL_VERTEX_ARRAY); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); glDrawElements(GL_TRIANGLE_STRIP, m_rendered_filled * 5, GL_UNSIGNED_INT, 0); glDrawElements(GL_LINE_LOOP, m_rendered_outline*5, GL_UNSIGNED_INT,(void*)(sizeof(uint32_t)*m_rendered_filled*5)); + glDisableVertexAttribArray(0); glDisable(GL_PRIMITIVE_RESTART); if (m_colour.a < 1.0f) { glDisable(GL_BLEND); } - + m_cached_display.UnBind(); + m_cached_display.Blit(); } @@ -130,6 +192,16 @@ void View::ReRender() //m_document.DebugDumpObjects(); debug_output_done = true; + // TODO: Error check here. + m_rect_shader.AttachVertexProgram(RECT_VERT); + m_rect_shader.AttachFragmentProgram(RECT_FRAG); + m_rect_shader.Link(); + m_rect_shader.Use(); + glUniform4f(m_rect_shader.GetUniformLocation("colour"), m_colour.r, m_colour.g, m_colour.b, m_colour.a); + + m_bounds_ubo.SetType(GraphicsBuffer::BufferTypeUniform); + m_bounds_ubo.SetUsage(GraphicsBuffer::BufferUsageStreamDraw); + m_vertex_buffer.SetType(GraphicsBuffer::BufferTypeVertex); m_index_buffer.SetUsage(GraphicsBuffer::BufferUsageStaticDraw); m_index_buffer.SetType(GraphicsBuffer::BufferTypeIndex); @@ -224,6 +296,6 @@ void View::ReRender() m_vertex_buffer.UnMap(); m_index_buffer.UnMap(); - m_bounds_dirty = false; + m_buffer_dirty = false; }