Some initial QuadTree goodness.
authorDavid Gow <[email protected]>
Sun, 6 Jul 2014 08:30:39 +0000 (16:30 +0800)
committerDavid Gow <[email protected]>
Sun, 6 Jul 2014 08:30:39 +0000 (16:30 +0800)
src/document.cpp
src/document.h
src/quadtree.h [new file with mode: 0644]
src/view.cpp
src/view.h

index 921763a..e49e52e 100644 (file)
@@ -85,6 +85,16 @@ void Document::Save(const string & filename)
        Debug("Successfully saved %u objects to \"%s\"", ObjectCount(), filename.c_str());
 }
 
+#ifndef QUADTREE_DISABLED
+
+void Document::GenBaseQuadtree()
+{
+       m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QTC_UNKNOWN, 0, ObjectCount()});
+       m_quadtree.root_id = 0;
+}
+
+#endif
+
 void Document::Load(const string & filename)
 {
        m_objects.bounds.clear();
index 5ec5dad..b02c798 100644 (file)
@@ -2,6 +2,7 @@
 #define _DOCUMENT_H
 
 #include "ipdf.h"
+#include "quadtree.h"
 
 namespace IPDF
 {
@@ -24,9 +25,17 @@ namespace IPDF
                        void Add(ObjectType type, const Rect & bounds, unsigned data_index = 0);
                        unsigned AddBezierData(const Bezier & bezier);
 
+#ifndef QUADTREE_DISABLED
+                       inline const QuadTree& GetQuadTree() const { return m_quadtree; }
+#endif
+
                private:
                        friend class View;
                        Objects m_objects;
+#ifndef QUADTREE_DISABLED
+                       QuadTree m_quadtree;
+                       void GenBaseQuadtree();
+#endif
                        unsigned m_count;
                        
 
diff --git a/src/quadtree.h b/src/quadtree.h
new file mode 100644 (file)
index 0000000..671ee0f
--- /dev/null
@@ -0,0 +1,54 @@
+#ifndef _QUADTREE_H
+#define _QUADTREE_H
+
+
+#ifndef QUADTREE_REMOVED
+
+
+#include "common.h"
+
+namespace IPDF
+{
+
+       typedef int QuadTreeIndex;
+       static const QuadTreeIndex QUADTREE_EMPTY = -1;
+
+       enum QuadTreeNodeChildren
+       {
+               QTC_UNKNOWN,
+               QTC_TOP_LEFT,
+               QTC_TOP_RIGHT,
+               QTC_BOTTOM_LEFT,
+               QTC_BOTTOM_RIGHT
+       };
+
+       // Represents a single node in a quadtree.
+       struct QuadTreeNode
+       {
+               // Indices of children nodes, QUADTREE_EMPTY if no such child.
+               QuadTreeIndex top_left;
+               QuadTreeIndex top_right;
+               QuadTreeIndex bottom_left;
+               QuadTreeIndex bottom_right;
+               // Parent node id. QUADTREE_EMPTY if root.
+               QuadTreeIndex parent;
+               // Which child am I?
+               QuadTreeNodeChildren child_type;
+               // First object in the node.
+               unsigned object_begin;
+               // Last object in the node.
+               unsigned object_end;
+       };
+
+       struct QuadTree
+       {
+               QuadTreeIndex root_id;
+               std::vector<QuadTreeNode> nodes;
+       };
+}
+
+#else
+#define QUADTREE_DISABLED
+#endif
+
+#endif
index eb269a2..73331ef 100644 (file)
@@ -32,6 +32,12 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo
        // 2. Implement class inheriting from ObjectRenderer using that type in objectrenderer.h and objectrenderer.cpp
        // 3. Add it here
        // 4. Profit
+
+
+#ifndef QUADTREE_DISABLED
+       m_quadtree_max_depth = 1;
+       m_current_quadtree_node = document.GetQuadTree().root_id;
+#endif
 }
 
 /**
index ff91f46..ca4c808 100644 (file)
@@ -73,6 +73,12 @@ namespace IPDF
                        // Trust me it will be easier to generalise things this way. Even though there are pointers.
                        std::vector<ObjectRenderer*> m_object_renderers; 
                        uint8_t * m_cpu_rendering_pixels; // pixels to be used for CPU rendering
+
+#ifndef QUADTREE_DISABLED
+                       QuadTreeIndex m_current_quadtree_node;  // The highest node we will traverse.
+                       int m_quadtree_max_depth;               // The maximum quadtree depth.
+
+#endif
        };
 }
 

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