SVG text and line elements
authorSam Moore <[email protected]>
Tue, 12 Aug 2014 07:14:40 +0000 (15:14 +0800)
committerSam Moore <[email protected]>
Tue, 12 Aug 2014 07:14:40 +0000 (15:14 +0800)
Totally not done properly but whatever

src/document.cpp

index fe3482f..f23b406 100644 (file)
@@ -291,6 +291,15 @@ void Document::ParseSVGNode(pugi::xml_node & root, const Rect & bounds, Real & w
                        Debug("Path data attribute is \"%s\"", d.c_str());
                        ParseSVGPathData(d, Rect(bounds.x,bounds.y,width,height));
                }
+               else if (strcmp(child.name(), "line") == 0)
+               {
+                       Real x0(child.attribute("x1").as_float()/width + bounds.x);
+                       Real y0(child.attribute("y1").as_float()/height + bounds.y);
+                       Real x1(child.attribute("x2").as_float()/width + bounds.x);
+                       Real y1(child.attribute("y2").as_float()/height + bounds.y);
+                       unsigned index = AddBezierData(Bezier(x0,y0,x1,y1,x1,y1,x1,y1));
+                       Add(BEZIER, Rect(0,0,1,1), index);
+               }
                else if (strcmp(child.name(), "rect") == 0)
                {
                        Real coords[4];
@@ -316,6 +325,13 @@ void Document::ParseSVGNode(pugi::xml_node & root, const Rect & bounds, Real & w
                        Add(CIRCLE_FILLED, rect,0);
                        Debug("Added Circle %s", rect.Str().c_str());                   
                }
+               else if (strcmp(child.name(), "text") == 0)
+               {
+                       Real x = child.attribute("x").as_float()/width + bounds.x;
+                       Real y = child.attribute("y").as_float()/height + bounds.y;
+                       Debug("Add text \"%s\"", child.child_value());
+                       AddText(child.child_value(), 0.05, x, y);
+               }
        }
 }
 

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