Merge branch 'master' of git.ucc.asn.au:ipdf/code
authorDavid Gow <[email protected]>
Thu, 17 Apr 2014 02:52:45 +0000 (10:52 +0800)
committerDavid Gow <[email protected]>
Thu, 17 Apr 2014 02:52:45 +0000 (10:52 +0800)
1  2 
src/view.cpp

diff --combined src/view.cpp
@@@ -35,6 -35,31 +35,31 @@@ void View::ScaleAroundPoint(Real x, Rea
        m_bounds.h *= scaleAmt;
  }
  
+ void View::DrawGrid()
+ {
+       // Draw some grid lines at fixed pixel positions
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       glOrtho(0.0, 1.0, 1.0, 0.0, -1.f, 1.f);
+       glMatrixMode(GL_MODELVIEW);
+       glLoadIdentity();
+       glColor4f(0.9,0.9,0.9,0.1);
+       const float num_lines = 50.0;
+       for (float i = 0; i < num_lines; ++i)
+       {
+               glBegin(GL_LINES);
+               glVertex2f(i*(1.0/num_lines), 0.0);
+               glVertex2f(i*(1.0/num_lines), 1.0);
+               glEnd();
+               glBegin(GL_LINES);
+               glVertex2f(0.0,i*(1.0/num_lines));
+               glVertex2f(1.0,i*(1.0/num_lines));
+               glEnd();
+       
+       }
+ }
  void View::Render()
  {
        static bool debug_output_done = false;
        glClearColor(1.f,1.f,1.f,1.f);
        glClear(GL_COLOR_BUFFER_BIT);
  
+       //DrawGrid(); // Draw the gridlines
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
  
-       glColor4f(0.f,0.f,0.f,1.f);
+       glColor4f(m_colour.r, m_colour.g, m_colour.b, m_colour.a);
        glBegin(GL_QUADS);
        for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
        {
 -              if (m_document.m_objects.types[id] == RECT_FILLED)
 +              if (m_document.m_objects.types[id] != RECT_FILLED)
                        continue;
                Rect obj_bounds = m_document.m_objects.bounds[id];
                glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y));
        }
        glEnd();
  
+       
        for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
        {
 -              if (m_document.m_objects.types[id] == RECT_OUTLINE)
 +              if (m_document.m_objects.types[id] != RECT_OUTLINE)
                        continue;
                Rect obj_bounds = m_document.m_objects.bounds[id];
                glBegin(GL_LINE_LOOP);

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