Zooming is now sligtly less slow.
authorDavid Gow <[email protected]>
Mon, 7 Jul 2014 05:14:23 +0000 (13:14 +0800)
committerDavid Gow <[email protected]>
Mon, 7 Jul 2014 05:14:23 +0000 (13:14 +0800)
src/main.h

index 9900cd5..193206d 100644 (file)
@@ -57,7 +57,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
                }
                if (buttons)
                {
-                       #if REAL == REAL_RATIONAL
+                       #if REAL >= REAL_RATIONAL
                                view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight()));
                        #else                   
                                view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight()));
@@ -73,7 +73,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
                
                if (wheel)
                {
-                       #if REAL == REAL_RATIONAL
+                       #if REAL >= REAL_RATIONAL
                                view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(20-wheel, 20));
                        #else
                                view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f)));

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