Bunch-a-bugfixes!
authorDavid Gow <[email protected]>
Thu, 17 Apr 2014 06:00:16 +0000 (14:00 +0800)
committerDavid Gow <[email protected]>
Thu, 17 Apr 2014 06:00:16 +0000 (14:00 +0800)
- Screenshots work properly.
- Alpha works properly
- New screen clear function, so we don't throw away things we need.

bin/ipdf
src/main.h
src/screen.cpp
src/screen.h
src/view.cpp

index f242971..86a7077 100755 (executable)
Binary files a/bin/ipdf and b/bin/ipdf differ
index 6763042..9fcc26b 100644 (file)
@@ -13,8 +13,8 @@ inline void OverlayBMP(Document & doc, const char * input, const char * output,
 {
        View view(doc, bounds, c);
        Screen scr;
-       //view.Render();
        scr.RenderBMP(input);
+       view.Render();
        scr.Present();
        sleep(5);
        scr.ScreenShot(output);
@@ -57,6 +57,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const
 
        while (scr.PumpEvents())
        {
+               scr.Clear();
                view.Render();
                scr.Present();
        }
index 712bd26..59d4334 100644 (file)
@@ -19,11 +19,11 @@ Screen::Screen()
 
        m_gl_context = SDL_GL_CreateContext(m_window);
 
-       glClearColor(1.f,1.f,1.f,1.f);
-       glClear(GL_COLOR_BUFFER_BIT);
+       ResizeViewport(800, 600);
+
+       Clear();
        Present();
        
-       ResizeViewport(800, 600);
 
 }
 
@@ -34,6 +34,12 @@ Screen::~Screen()
        SDL_Quit();
 }
 
+void Screen::Clear(float r, float g, float b, float a)
+{
+       glClearColor(r,g,b,a);
+       glClear(GL_COLOR_BUFFER_BIT);
+}
+
 void Screen::ResizeViewport(int width, int height)
 {
        glViewport(0, 0, width, height);
@@ -133,9 +139,16 @@ void Screen::ScreenShot(const char * filename) const
        if (pixels == NULL)
                Fatal("Failed to allocate %d x %d x 4 = %d pixel array", w, h, w*h*4);
 
-       glReadPixels(0,0,w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+       for (int y = 0; y < h; ++y)
+       {
+               glReadPixels(0,h-y-1,w, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[y*w*4]);
+       }
 
-       SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0,0,0,0);
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+       SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0x000000ff,0x0000ff00,0x00ff0000,0xff000000);
+#else
+       SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0xff000000,0x00ff0000,0x0000ff00,0x000000ff);
+#endif
        if (surf == NULL)
                Fatal("Failed to create SDL_Surface from pixel data - %s", SDL_GetError());
 
index e641826..44dd2c7 100644 (file)
@@ -20,6 +20,9 @@ namespace IPDF
                // Returns 'false' if the program should quit.
                bool PumpEvents();
 
+               // Clears the screen to a given colour.
+               void Clear(float r=1.0, float g=1.0, float b=1.0, float a=1.0);
+
                // Finishes rendering a frame, and presents it on the screen.
                void Present();
 
index 3c6e2f5..6a3dbdf 100644 (file)
@@ -69,8 +69,6 @@ void View::Render()
                debug_output_done = true;
        }
 
-       glClearColor(1.f,1.f,1.f,1.f);
-       glClear(GL_COLOR_BUFFER_BIT);
 
        //DrawGrid(); // Draw the gridlines
 
@@ -80,6 +78,11 @@ void View::Render()
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
 
+       if (m_colour.a < 1.0f)
+       {
+               glEnable(GL_BLEND);
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       }
        glColor4f(m_colour.r, m_colour.g, m_colour.b, m_colour.a);
        glBegin(GL_QUADS);
        for (unsigned id = 0; id < m_document.ObjectCount(); ++id)
@@ -108,4 +111,9 @@ void View::Render()
                glEnd();
        }
 
+       if (m_colour.a < 1.0f)
+       {
+               glDisable(GL_BLEND);
+       }
+
 }

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