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Fix Bézier CPU rendering.
author
David Gow
<
[email protected]
>
Tue, 5 Aug 2014 15:10:28 +0000
(23:10 +0800)
committer
David Gow
<
[email protected]
>
Tue, 5 Aug 2014 15:10:28 +0000
(23:10 +0800)
src/bezier.h
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diff --git
a/src/bezier.h
b/src/bezier.h
index
5a0015e
..
3a8e80d
100644
(file)
--- a/
src/bezier.h
+++ b/
src/bezier.h
@@
-23,12
+23,20
@@
namespace IPDF
s << "Bezier{" << Float(x0) << "," << Float(y0) << " -> " << Float(x1) << "," << Float(y1) << " -> " << Float(x2) << "," << Float(y2) << "}";
return s.str();
}
s << "Bezier{" << Float(x0) << "," << Float(y0) << " -> " << Float(x1) << "," << Float(y1) << " -> " << Float(x2) << "," << Float(y2) << "}";
return s.str();
}
- Bezier(const Bezier & cpy, const Rect & t = Rect(0,0,1,1)) : x0(cpy.x0
+t.x), y0(cpy.y0+t.y), x1(cpy.x1+t.x), y1(cpy.y1+t.y), x2(cpy.x2+t.x),y2(cpy.y2+t.y
)
+ Bezier(const Bezier & cpy, const Rect & t = Rect(0,0,1,1)) : x0(cpy.x0
), y0(cpy.y0), x1(cpy.x1), y1(cpy.y1), x2(cpy.x2),y2(cpy.y2
)
{
{
- x1 = x0 + (x1-x0)*t.w;
- y1 = y0 + (y1-y0)*t.h;
- x2 = x0 + (x2-x0)*t.w;
- y2 = y0 + (y2-y0)*t.h;
+ x0 *= t.w;
+ y0 *= t.h;
+ x1 *= t.w;
+ y1 *= t.h;
+ x2 *= t.w;
+ y2 *= t.h;
+ x0 += t.x;
+ y0 += t.y;
+ x1 += t.x;
+ y1 += t.y;
+ x2 += t.x;
+ y2 += t.y;
}
Rect ToRect() {return Rect(x0,y0,x2-x0,y2-y0);}
}
Rect ToRect() {return Rect(x0,y0,x2-x0,y2-y0);}
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