#include "real.h"
#include "rect.h"
+
+
+
namespace IPDF
{
extern int Factorial(int n);
Bezier ReParametrise(const Real& t0, const Real& t1)
{
- Debug("Reparametrise: %f -> %f",Double(t0),Double(t1));
+ //Debug("Reparametrise: %f -> %f",Double(t0),Double(t1));
Bezier new_bezier;
// Subdivide to get from [0,t1]
new_bezier = DeCasteljauSubdivideLeft(t1);
// Convert t0 from [0,1] range to [0, t1]
Real new_t0 = t0 / t1;
- Debug("New t0 = %f", Double(new_t0));
+ //Debug("New t0 = %f", Double(new_t0));
new_bezier = new_bezier.DeCasteljauSubdivideRight(new_t0);
- Debug("%s becomes %s", this->Str().c_str(), new_bezier.Str().c_str());
+ //Debug("%s becomes %s", this->Str().c_str(), new_bezier.Str().c_str());
return new_bezier;
}
// Find its roots.
std::vector<Real> x_intersection = SolveXParam(r.x);
- Debug("Found %d intersections on left edge", x_intersection.size());
+ //Debug("Found %d intersections on left edge", x_intersection.size());
// And for the other side.
std::vector<Real> x_intersection_pt2 = SolveXParam(r.x + r.w);
x_intersection.insert(x_intersection.end(), x_intersection_pt2.begin(), x_intersection_pt2.end());
- Debug("Found %d intersections on right edge (total x: %d)", x_intersection_pt2.size(), x_intersection.size());
+ //Debug("Found %d intersections on right edge (total x: %d)", x_intersection_pt2.size(), x_intersection.size());
// Find its roots.
std::vector<Real> y_intersection = SolveYParam(r.y);
- Debug("Found %d intersections on top edge", y_intersection.size());
+ //Debug("Found %d intersections on top edge", y_intersection.size());
std::vector<Real> y_intersection_pt2 = SolveYParam(r.y+r.h);
y_intersection.insert(y_intersection.end(), y_intersection_pt2.begin(), y_intersection_pt2.end());
- Debug("Found %d intersections on bottom edge (total y: %d)", y_intersection_pt2.size(), y_intersection.size());
+ //Debug("Found %d intersections on bottom edge (total y: %d)", y_intersection_pt2.size(), y_intersection.size());
// Merge and sort.
x_intersection.insert(x_intersection.end(), y_intersection.begin(), y_intersection.end());
x_intersection.push_back(Real(1));
std::sort(x_intersection.begin(), x_intersection.end());
- Debug("Found %d intersections.\n", x_intersection.size());
- for(auto t : x_intersection)
+ //Debug("Found %d intersections.\n", x_intersection.size());
+ /*for(auto t : x_intersection)
{
Real ptx, pty;
Evaluate(ptx, pty, t);
Debug("Root: t = %f, (%f,%f)", Double(t), Double(ptx), Double(pty));
- }
+ }*/
std::vector<Bezier> all_beziers;
if (x_intersection.size() <= 2)
{
Real t1 = *it;
if (t1 == t0) continue;
- Debug(" -- t0: %f to t1: %f: %f", Double(t0), Double(t1), Double((t1 + t0)/Real(2)));
+ //Debug(" -- t0: %f to t1: %f: %f", Double(t0), Double(t1), Double((t1 + t0)/Real(2)));
Real ptx, pty;
Evaluate(ptx, pty, ((t1 + t0) / Real(2)));
if (r.PointIn(ptx, pty))
{
- Debug("Adding segment: (point at %f, %f)", Double(ptx), Double(pty));
+ //Debug("Adding segment: (point at %f, %f)", Double(ptx), Double(pty));
all_beziers.push_back(this->ReParametrise(t0, t1));
}
else
{
- Debug("Segment removed (point at %f, %f)", Double(ptx), Double(pty));
+ //Debug("Segment removed (point at %f, %f)", Double(ptx), Double(pty));
}
t0 = t1;
}
}
+ #undef Real
+
#endif //_BEZIER_H
QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type)
{
QuadTreeIndex new_index = m_quadtree.nodes.size();
- Debug("-------------- Generating Quadtree Node %d (parent %d) ----------------------", new_index, parent);
+ Debug("-------------- Generating Quadtree Node %d (parent %d, type %d) ----------------------", new_index, parent, type);
m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, parent, type, 0, 0, -1});
m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size();
unsigned data_index = AddPathData(path);
Rect bounds = path.SolveBounds(m_objects);
unsigned result = Add(PATH, bounds,data_index);
+ m_objects.paths[data_index].m_index = result;
//Debug("Added path %u -> %u (%u objects) colour {%u,%u,%u,%u}, stroke {%u,%u,%u,%u}", start_index, end_index, (end_index - start_index), fill.r, fill.g, fill.b, fill.a, stroke.r, stroke.g, stroke.b, stroke.a);
return result;
}
if (!result)
Error("Couldn't load \"%s\" - %s", filename.c_str(), result.description());
- Debug("Loaded XML - %s", result.description());
+ Debug("Loaded XML from \"%s\" - %s", filename.c_str(), result.description());
input.close();
// a c e, b d f
}
}
- void Document::TranslateObjects(const Real & dx, const Real & dy)
+ void Document::TranslateObjects(const Real & dx, const Real & dy, ObjectType type)
{
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ for (unsigned i = 0; i < m_objects.paths.size(); ++i)
+ {
+ Path & p = m_objects.paths[i];
+ p.x += dx;
+ p.y += dy;
+ }
+ return;
+ #endif
+
for (unsigned i = 0; i < m_count; ++i)
{
- m_objects.bounds[i].x += dx;
- m_objects.bounds[i].y += dy;
+ if (type == NUMBER_OF_OBJECT_TYPES || m_objects.types[i] == type)
+ {
+ m_objects.bounds[i].x += dx;
+ m_objects.bounds[i].y += dy;
+ }
}
}
- void Document::ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real & scale_amount)
+ void Document::ScaleObjectsAboutPoint(const Real & x, const Real & y, const Real & scale_amount, ObjectType type)
{
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ for (unsigned i = 0; i < m_objects.paths.size(); ++i)
+ {
+ Path & p = m_objects.paths[i];
+ p.w /= scale_amount;
+ p.h /= scale_amount;
+ p.x -= x;
+ p.x /= scale_amount;
+ p.x += x;
+ p.y -= y;
+ p.y /= scale_amount;
+ p.y += y;
+ }
+ return;
+ #endif
+
for (unsigned i = 0; i < m_count; ++i)
{
+ if (type != NUMBER_OF_OBJECT_TYPES && m_objects.types[i] != type)
+ continue;
+
m_objects.bounds[i].w /= scale_amount;
m_objects.bounds[i].h /= scale_amount;
//m_objects.bounds[i].x = x + (m_objects.bounds[i].x-x)/scale_amount;
m_objects.bounds[i].y -= y;
m_objects.bounds[i].y /= scale_amount;
m_objects.bounds[i].y += y;
+ }
- }
-
}
+
+
#include "controlpanel.h"
#endif //CONTROLPANEL_DISABLED
+
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ #ifndef TRANSFORM_OBJECTS_NOT_VIEW
+ //#error Cannot TRANSFORM_BEZIERS_TO_PATH _without_ TRANSFORM_OBJECTS_NOT_VIEW
+ #endif
+ #endif
+
using namespace IPDF;
using namespace std;
m_buffer_dirty = true;
m_bounds_dirty = true;
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
- m_document.TranslateObjects(-x, -y);
+ ObjectType type = NUMBER_OF_OBJECT_TYPES;
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ type = PATH;
+ #endif
+ m_document.TranslateObjects(-x, -y, type);
#endif
x *= m_bounds.w;
y *= m_bounds.h;
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
- m_document.ScaleObjectsAboutPoint(x, y, scale_amount);
+ ObjectType type = NUMBER_OF_OBJECT_TYPES;
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ type = PATH;
+ #endif
+ m_document.ScaleObjectsAboutPoint(x, y, scale_amount, type);
#endif
x *= m_bounds.w;
y *= m_bounds.h;
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
return inp;
#endif
- Rect out;
- out.x = (inp.x - m_bounds.x) / m_bounds.w;
- out.y = (inp.y - m_bounds.y) / m_bounds.h;
- out.w = inp.w / m_bounds.w;
- out.h = inp.h / m_bounds.h;
- return out;
+ return TransformRectCoordinates(m_bounds, inp);
}
/**
#ifndef QUADTREE_DISABLED
if (m_bounds_dirty || !m_lazy_rendering)
{
- if ( (m_bounds.x > 1.0 || m_bounds.x < 0.0 || m_bounds.y > 1.0 || m_bounds.y < 0.0 || m_bounds.w > 1.0 || m_bounds.h > 1.0))
+ if ( m_bounds.w > 1.0 || m_bounds.h > 1.0)
{
//TODO: Generate a new parent node.
if (m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY)
m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].parent;
}
}
+
+ // TODO: Support generating new parent nodes.
+ if (false && m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY)
+ {
+ if (m_bounds.x < -0.5)
+ {
+ m_bounds = Rect(m_bounds.x + 1, m_bounds.y, m_bounds.w, m_bounds.h);
+ m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, -1, 0, &m_document);
+ }
+ if (m_bounds.y < -0.5)
+ {
+ m_bounds = Rect(m_bounds.x, m_bounds.y + 1, m_bounds.w, m_bounds.h);
+ m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, 0, -1, &m_document);
+ }
+ if (m_bounds.w + m_bounds.x > 0.5)
+ {
+ m_bounds = Rect(m_bounds.x - 1, m_bounds.y, m_bounds.w, m_bounds.h);
+ m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, 1, 0, &m_document);
+ }
+ if (m_bounds.h + m_bounds.y > 0.5)
+ {
+ m_bounds = Rect(m_bounds.x, m_bounds.y - 1, m_bounds.w, m_bounds.h);
+ m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, 0, 1, &m_document);
+ }
+ }
+
if (ContainedInQuadChild(m_bounds, QTC_TOP_LEFT))
{
if (m_document.GetQuadTree().nodes[m_current_quadtree_node].top_left == QUADTREE_EMPTY)
{
m_bounds = Rect(m_bounds.x - 1, m_bounds.y - 1, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, -1), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, -1, &m_document), remaining_depth - 1);
}
+ m_bounds = old_bounds;
if (m_bounds.Intersects(Rect(-1,0,1,1)))
{
m_bounds = Rect(m_bounds.x - 1, m_bounds.y, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 0), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 0, &m_document), remaining_depth - 1);
}
+ m_bounds = old_bounds;
if (m_bounds.Intersects(Rect(-1,1,1,1)))
{
m_bounds = Rect(m_bounds.x - 1, m_bounds.y + 1, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 1), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 1, &m_document), remaining_depth - 1);
}
+ m_bounds = old_bounds;
if (m_bounds.Intersects(Rect(0,-1,1,1)))
{
m_bounds = Rect(m_bounds.x, m_bounds.y - 1, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, -1), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, -1, &m_document), remaining_depth - 1);
}
+ m_bounds = old_bounds;
if (m_bounds.Intersects(Rect(0,1,1,1)))
{
m_bounds = Rect(m_bounds.x, m_bounds.y + 1, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, 1), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, 1, &m_document), remaining_depth - 1);
}
+ m_bounds = old_bounds;
if (m_bounds.Intersects(Rect(1,-1,1,1)))
{
m_bounds = Rect(m_bounds.x + 1, m_bounds.y - 1, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, -1), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, -1, &m_document), remaining_depth - 1);
}
+ m_bounds = old_bounds;
if (m_bounds.Intersects(Rect(1,0,1,1)))
{
m_bounds = Rect(m_bounds.x + 1, m_bounds.y, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 0), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 0, &m_document), remaining_depth - 1);
}
+ m_bounds = old_bounds;
if (m_bounds.Intersects(Rect(1,1,1,1)))
{
m_bounds = Rect(m_bounds.x + 1, m_bounds.y + 1, m_bounds.w, m_bounds.h);
m_bounds_dirty = true;
- RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 1), remaining_depth - 1);
+ RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 1, &m_document), remaining_depth - 1);
}
m_bounds = old_bounds;
m_bounds_dirty = true;
if (m_use_gpu_transform)
{
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
+ //Debug("Transform objects, not view");
GLfloat glbounds[] = {0.0f, 0.0f, 1.0f, 1.0f,
0.0f, 0.0f, float(width), float(height)};
#else
//m_objbounds_vbo.Invalidate();
m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex);
m_objbounds_vbo.SetName("Object Bounds VBO");
+
+ #ifndef TRANSFORM_OBJECTS_NOT_VIEW
if (m_use_gpu_transform)
{
m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw);
}
else
+ #endif //TRANSFORM_OBJECTS_NOT_VIEW
{
m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageDynamicCopy);
}
BufferBuilder<GPUObjBounds> obj_bounds_builder(m_objbounds_vbo.MapRange(first_obj*sizeof(GPUObjBounds), (last_obj-first_obj)*sizeof(GPUObjBounds), false, true, true), m_objbounds_vbo.GetSize());
+ #ifndef TRANSFORM_BEZIERS_TO_PATH
for (unsigned id = first_obj; id < last_obj; ++id)
{
Rect obj_bounds;
(float)Float(obj_bounds.x + obj_bounds.w),
(float)Float(obj_bounds.y + obj_bounds.h)
};
- obj_bounds_builder.Add(gpu_bounds);
+ obj_bounds_builder.Add(gpu_bounds);
+ }
+ #else
+ for (unsigned i = 0; i < m_document.m_objects.paths.size(); ++i)
+ {
+ Path & path = m_document.m_objects.paths[i];
+ Rect & pbounds = path.GetBounds(m_document.m_objects); // Not very efficient...
+ for (unsigned id = path.m_start; id <= path.m_end; ++id)
+ {
+ if (id < first_obj || id >= last_obj)
+ continue;
+
+ Rect obj_bounds = m_document.m_objects.bounds[id];
+
+ obj_bounds.x *= pbounds.w;
+ obj_bounds.x += pbounds.x;
+ obj_bounds.y *= pbounds.h;
+ obj_bounds.y += pbounds.y;
+ obj_bounds.w *= pbounds.w;
+ obj_bounds.h *= pbounds.h;
+
+ if (!m_use_gpu_transform)
+ obj_bounds = TransformToViewCoords(obj_bounds);
+ GPUObjBounds gpu_bounds = {
+ Float(obj_bounds.x),
+ Float(obj_bounds.y),
+ Float(obj_bounds.x + obj_bounds.w),
+ Float(obj_bounds.y + obj_bounds.h)
+ };
+ obj_bounds_builder.Add(gpu_bounds);
+ //Debug("Path %d %s -> %s via %s", id, m_document.m_objects.bounds[id].Str().c_str(), obj_bounds.Str().c_str(), pbounds.Str().c_str());
+ }
+ GPUObjBounds p_gpu_bounds = {
+ Float(pbounds.x),
+ Float(pbounds.y),
+ Float(pbounds.x + pbounds.w),
+ Float(pbounds.y + pbounds.h)
+ };
+ obj_bounds_builder.Add(p_gpu_bounds);
}
+ #endif
m_objbounds_vbo.UnMap();
}
/**
m_object_renderers[i]->FinaliseBuffers();
}
if (UsingGPURendering())
+ {
dynamic_cast<BezierRenderer*>(m_object_renderers[BEZIER])->PrepareBezierGPUBuffer(m_document.m_objects);
+ }
m_render_dirty = false;
}