From: David Gow Date: Mon, 7 Jul 2014 05:14:23 +0000 (+0800) Subject: Zooming is now sligtly less slow. X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=commitdiff_plain;h=81e2ea632c6826b375a8102d3c1705697eb5a500 Zooming is now sligtly less slow. --- diff --git a/src/main.h b/src/main.h index 9900cd5..193206d 100644 --- a/src/main.h +++ b/src/main.h @@ -57,7 +57,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const } if (buttons) { - #if REAL == REAL_RATIONAL + #if REAL >= REAL_RATIONAL view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight())); #else view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight())); @@ -73,7 +73,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const if (wheel) { - #if REAL == REAL_RATIONAL + #if REAL >= REAL_RATIONAL view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(20-wheel, 20)); #else view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f)));