From 00ef152dc3a065e37fe45c1cd8023d739f518b8e Mon Sep 17 00:00:00 2001 From: Sam Moore Date: Fri, 4 Jul 2014 14:05:44 +0800 Subject: [PATCH] Maybe don't use all of the lines. Or maybe do. The CPU version. CPU rendering still looks slightly different to GPU. Replicates behaviour in 54798ed9050d0742c6cdab067fad0cc364b1d6b2 Also actually use the right +/- operators for Rational. Oh and compile as rational by default because we like things to explode right? --- src/Makefile | 2 +- src/objectrenderer.cpp | 11 ++++++++--- src/rational.h | 17 +++++++++-------- 3 files changed, 18 insertions(+), 12 deletions(-) diff --git a/src/Makefile b/src/Makefile index a26843f..0041932 100644 --- a/src/Makefile +++ b/src/Makefile @@ -30,7 +30,7 @@ RM = rm -f BIN = ../bin/ipdf - +all : DEF = -DREAL=4 all : $(BIN) single : DEF = -DREAL=0 diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index 13d17b2..ac25c4a 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -13,7 +13,9 @@ namespace IPDF /** * ObjectRenderer constructor - * Note we cannot compile the shaders in the constructor because the Screen class needs to initialise GL and it has a ShaderProgram member + * Note we cannot compile the shaders in the ShaderProgram constructor + * because the Screen class needs to initialise GL first and it has a + * ShaderProgram member */ ObjectRenderer::ObjectRenderer(const ObjectType & type, const char * vert_glsl_file, const char * frag_glsl_file, const char * geom_glsl_file) @@ -225,9 +227,12 @@ void BezierRenderer::RenderUsingCPU(const Objects & objects, const View & view, Real x[2]; Real y[2]; control.Evaluate(x[0], y[0], Real(0)); - for (unsigned j = 1; j <= 100; ++j) + int64_t blen = max(2L, min(100L, pix_bounds.w)); + Real invblen(1); invblen /= blen; + Debug("Using %li lines, inverse %f", blen, Double(invblen)); + for (int64_t j = 1; j <= blen; ++j) { - control.Evaluate(x[j % 2],y[j % 2], Real(0.01)*j); + control.Evaluate(x[j % 2],y[j % 2], invblen*j); ObjectRenderer::RenderLineOnCPU((int64_t)Double(x[0]),(int64_t)Double(y[0]), (int64_t)Double(x[1]),(int64_t)Double(y[1]), target); } diff --git a/src/rational.h b/src/rational.h index c2215a0..41cce09 100644 --- a/src/rational.h +++ b/src/rational.h @@ -51,7 +51,7 @@ template struct Rational { /** Construct from a double.**/ - Rational(double d = 0) : P(d*1e6), Q(1e6) // Possibly the worst thing ever... + Rational(double d=0) : P(d*1e6), Q(1e6) // Possibly the worst thing ever... { Simplify(); CheckAccuracy(d, "Construct from double"); @@ -74,7 +74,11 @@ struct Rational P = (P < 0) ? -P : P; Q = -Q; } - + if (P == 0) + { + Q = 1; + return; + } T g = gcd(llabs(P),llabs(Q)); P /= g; Q /= g; @@ -93,9 +97,6 @@ struct Rational bool operator>=(const Rational & r) const {return *this == r || *this > r;} bool operator!=(const Rational & r) const {return !(*this == r);} - - - /* Rational operator+(const Rational & r) const { Rational result = (r.P == 0) ? Rational(P,Q) : Rational(P*r.Q + r.P*Q, Q*r.Q); @@ -108,7 +109,6 @@ struct Rational result.CheckAccuracy(ToDouble() - r.ToDouble(),"-"); return result; } - */ Rational operator*(const Rational & r) const { Rational result(P * r.P, Q * r.Q); @@ -128,8 +128,9 @@ struct Rational return result; } - Rational operator+(const Rational & r) const {return Rational(ToDouble()+r.ToDouble());} - Rational operator-(const Rational & r) const {return Rational(ToDouble()-r.ToDouble());} + /** To cheat, use these **/ + //Rational operator+(const Rational & r) const {return Rational(ToDouble()+r.ToDouble());} + //Rational operator-(const Rational & r) const {return Rational(ToDouble()-r.ToDouble());} //Rational operator*(const Rational & r) const {return Rational(ToDouble()*r.ToDouble());} //Rational operator/(const Rational & r) const {return Rational(ToDouble()/r.ToDouble());} -- 2.20.1