From 81e2ea632c6826b375a8102d3c1705697eb5a500 Mon Sep 17 00:00:00 2001 From: David Gow Date: Mon, 7 Jul 2014 13:14:23 +0800 Subject: [PATCH] Zooming is now sligtly less slow. --- src/main.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.h b/src/main.h index 9900cd5..193206d 100644 --- a/src/main.h +++ b/src/main.h @@ -57,7 +57,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const } if (buttons) { - #if REAL == REAL_RATIONAL + #if REAL >= REAL_RATIONAL view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight())); #else view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight())); @@ -73,7 +73,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const if (wheel) { - #if REAL == REAL_RATIONAL + #if REAL >= REAL_RATIONAL view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(20-wheel, 20)); #else view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f))); -- 2.20.1