Automatic commit of irc logs
[ipdf/documents.git] / papers.bib
index 379816d..362dedf 100644 (file)
@@ -20,7 +20,9 @@
   title={Preliminary preliminary description of {\TeX}},
   author={Knuth, Donald},
   year={1977},
-  howpublished={\url{http://www.saildart.org/TEXDR.AFT[1,DEK]1}}
+  howpublished={\url{http://www.saildart.org/TEXDR.AFT[1,DEK]1}},
+  urldate={2014-05-20},
+  note={Retrieved 2014-05-20}
 }
 
 @article{fuchs1982theformat,
   title={Cascading Style Sheets, Level 2, {CSS2} Specification},
   author={Bos, Bert and Wium Lie, Håkon and Lilley, Chris and Jacobs Ian},
   date={1998},
-  howpublished={\url{http://www.w3.org/TR/1998/REC-CSS2-19980512/}}
+  howpublished={\url{http://www.w3.org/TR/1998/REC-CSS2-19980512/}},
+  note={Retrieved 2014-05-22}
 }
 
 @misc{ghostscript,
   title={GhostScript, an interpreter for the PostScript language and PDF},
   author={Artifex Software},
   year={1988},
-  howpublished={\url{http://www.ghostscript.com/}}
+  howpublished={\url{http://www.ghostscript.com/}},
+  note={Retrieved 2014-05-21}
 }
 
 %%%%%%%%%%%%%%%%%%%%%%%%
   journal={The ryg blog},
   type={Blog},
   number={February 8},
-  howpublished={\url{http://fgiesen.wordpress.com/2013/02/08/triangle-rasterization-in-practice/}}
+  howpublished={\url{http://fgiesen.wordpress.com/2013/02/08/triangle-rasterization-in-practice/}},
+  note={Retrieved 2014-05-16}
 }
 
 % A paper on polygon rasterization. Probably should find a nice textbook on
@@ -152,7 +157,8 @@ Goldberg:1991:CSK:103162.103163,
   year={2010},
   journal={OpenGL Extension},
   publisher={Kronos Group},
-  howpublished={\url{http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt}}
+  howpublished={\url{http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt}},
+  note={Retrieved 2014-05-20}
 }
 
 @misc{nv_half_float,
@@ -161,7 +167,8 @@ Goldberg:1991:CSK:103162.103163,
   year={2002},
   journal={OpenGL Extension},
   publisher={NVIDIA Corporation},
-  howpublished={\url{http://www.opengl.org/registry/specs/NV/half_float.txt}}
+  howpublished={\url{http://www.opengl.org/registry/specs/NV/half_float.txt}},
+  note={Retrieved 2014-05-20}
 }
 
 @inproceedings{emmart2010high,
@@ -612,7 +619,8 @@ doi={10.1109/ARITH.1991.145549},}
        title = {java.math.{BigInteger}},
        booktitle = {Java Platform 6 {SE}},
        urldate = {19-05-2014},
-       howpublished = {\url{http://docs.oracle.com/javase/6/docs/api/java/math/BigInteger.html}}
+       howpublished = {\url{http://docs.oracle.com/javase/6/docs/api/java/math/BigInteger.html}},
+       note={Retrieved 2014-05-19}
 }
 
 @misc{java_bigdecimal,
@@ -620,7 +628,8 @@ doi={10.1109/ARITH.1991.145549},}
        title = {java.math.{BigDecimal}},
        booktitle = {Java Platform 7 {SE}},
        howpublished = {\url{http://docs.oracle.com/javase/7/docs/api/java/math/BigDecimal.html}},
-       urldate = {19-05-2014}
+       urldate = {19-05-2014},
+       note={Retrieved 2014-05-19}
 }
 
 % A CMOS Floating Point Unit
@@ -814,7 +823,8 @@ language={English}
        journal = "W3C Recommendation",
        title = "Scalable Vector Graphics (SVG) 1.1 (Second Edition)",
        author = "Erik Dahlst{\'o}m and Patric Dengler and Anthony Grasso and Chris Lilley and Cameron McCormack and Doug Schepers and Jonathon Watt and Jon Ferraiolo and Fujisawa Jun and Dean Jackson",
-       howpublished = "\url{http://www.w3.org/TR/SVG/}"
+       howpublished = "\url{http://www.w3.org/TR/SVG/}",
+       note = "Retrieved 2014-05-23",
 }
 
 @article{xml2008-1.0,
@@ -1041,6 +1051,34 @@ ISSN={0272-1716},}
   number={3},
 }
 
+@book{de1986shape,
+  title={Shape mathematics and CAD},
+  author={De Casteljau, Paul de Faget},
+  year={1986},
+  publisher={IET}
+}
+
+@book{foley1996computer,
+  title={Computer Graphics: Principles and Practice},
+  author={Foley, J.D.},
+  isbn={9780201848403},
+  lccn={lc95013631},
+  chapter={Representing Curves and Surfaces},
+  series={Addison-Wesley systems programming series},
+  url={http://books.google.com.au/books?id=-4ngT05gmAQC},
+  year={1996},
+  publisher={Addison-Wesley}
+}
+
+@book{zerbst2004game,
+  title={{3D} Game Engine Programming},
+  author={Zerbst, Stefan and Düvel, Oliver},
+  publisher={Premier Press},
+  chapter={Scene Management},
+  isbn={1592003516},
+  year={2004}
+}
+
 @book{knuth1983metafont,
        author = "Donald Knuth",
        year = 1983,
@@ -1099,3 +1137,13 @@ pages={327-341},
 keywords={Calculators;Character recognition;Engine cylinders;Engineering drawings;Hardware;History;Information analysis;Information processing;Permission;Time sharing computer systems},
 doi={10.1109/MAHC.1982.10042},
 ISSN={0164-1239},}
+
+@article{heckmann1998bigintegers,
+       author = "Reinhold Heckmann",
+       title = "Big Integers and Complexity Issues in Exact Real Arithmetic",
+       journal = "Electronic Notes in Theoretical Computer Science",
+       Volume = 13, 
+       year = 1998, 
+       pages = 69, 
+       doi = "10.1016/S1571-0661(05)80215-4"
+}

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