X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=LiteratureNotes.tex;h=111e22043a39142089d1b38c16fa097ef79fa8d7;hp=4e7805949904c93cc910012f4a2b4842b13aa3e6;hb=a52ebd597208f180dda4f25850dd16774169812e;hpb=fec4133faffded3f9af7cc29b69189e7d1f05f74 diff --git a/LiteratureNotes.tex b/LiteratureNotes.tex index 4e78059..111e220 100644 --- a/LiteratureNotes.tex +++ b/LiteratureNotes.tex @@ -349,6 +349,12 @@ and is implemented almost exactly by modern graphics APIs such as \texttt{OpenGL all but guaranteed that this is the method we will be using for compositing document elements in our project. +{\bf Some issues with the statements made here...} + +When introducing Bresenham's algorithm below you say modern graphics systems ``will often use Wu's line-drawing algorithm instead, \emph{as it produces antialiased lines}'' (and don't give a citation). Here you say OpenGL uses Porter-Duff compositing ``almost exactly''. But in their introduction they say: `` +\begin{enumerate} +\ + \section{Bresenham's Algorithm: Algorithm for computer control of a digital plotter \cite{bresenham1965algorithm}} Bresenham's line drawing algorithm is a fast, high quality line rasterization algorithm which is still the basis for most (aliased) line drawing today. The