X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=LiteratureNotes.tex;h=95b299723d8f4a6b8ee5cae6aabcc7cfa2a199a5;hp=39cb25884f6eeebf42701c99651553f4de102f16;hb=4e29c54be001b88f60fd055ddb01d9b6bb12097f;hpb=e7fe600f8846251398682d00d3e3a881e9565b7d diff --git a/LiteratureNotes.tex b/LiteratureNotes.tex index 39cb258..95b2997 100644 --- a/LiteratureNotes.tex +++ b/LiteratureNotes.tex @@ -379,7 +379,13 @@ Performance was much improved over the software rasterization and over XRender a on all except nVidia hardware. However, nVidia's XRender implementation did slow down significantly when some transformations were applied. +\section{Boost Multiprecision Library\cite{boost_multiprecision}} +\begin{itemize} + \item ``The Multiprecision Library provides integer, rational and floating-point types in C++ that have more range and precision than C++'s ordinary built-in types.'' + \item Specify number of digits for precision as a template argument. + \item Precision is fixed... {\bf possible approach to project:} Use \verb/boost::mpf_float/ and increase \verb/N/ as more precision is required? +\end{itemize} \pagebreak \bibliographystyle{unsrt}