Not much to say until I've tried using it.
on all except nVidia hardware. However, nVidia's XRender implementation did slow down significantly when
some transformations were applied.
on all except nVidia hardware. However, nVidia's XRender implementation did slow down significantly when
some transformations were applied.
+\section{Boost Multiprecision Library\cite{boost_multiprecision}}
+\begin{itemize}
+ \item ``The Multiprecision Library provides integer, rational and floating-point types in C++ that have more range and precision than C++'s ordinary built-in types.''
+ \item Specify number of digits for precision as a template argument.
+ \item Precision is fixed... {\bf possible approach to project:} Use \verb/boost::mpf_float<N>/ and increase \verb/N/ as more precision is required?
+\end{itemize}
\pagebreak
\bibliographystyle{unsrt}
\pagebreak
\bibliographystyle{unsrt}
+
+% Boost multiprecision library
+@misc{boost_multiprecision,
+ author = {John Maddock and Christopher Kormanyos},
+ title = {Boost Multiprecision Library},
+ howpublished = {\url{http://www.boost.org/doc/libs/1_53_0/libs/multiprecision/doc/html/boost_multiprecision/}}
+}
+
+