--- /dev/null
+from .const import *
+from . import widget
+from . import pguglobals
+
+class ProgressBar(widget.Widget):
+ """A progress bar widget.
+
+ Example:
+ w = gui.ProgressBar(0,0,100)
+ w.value = 25
+
+ """
+
+ _value = None
+
+ def __init__(self,value,min,max,**params):
+ params.setdefault('cls','progressbar')
+ widget.Widget.__init__(self,**params)
+ self.min,self.max,self.value = min,max,value
+
+ def paint(self,s):
+ if (self.value != None):
+ r = pygame.rect.Rect(0,0,self.rect.w,self.rect.h)
+ r.w = r.w*(self.value-self.min)/(self.max-self.min)
+ self.bar = r
+ pguglobals.app.theme.render(s,self.style.bar,r)
+
+ @property
+ def value(self):
+ return self._value
+
+ @value.setter
+ def value(self, val):
+ val = int(val)
+ val = max(val, self.min)
+ val = min(val, self.max)
+ oldval = self._value
+ self._value = val
+ if (oldval != val):
+ self.send(CHANGE)
+ self.repaint()
+
+