class Vixen(BasicAI):
" Python based AI, improves upon Asmodeus by taking into account probabilities, and common paths "
def __init__(self):
- #sys.stderr.write("Vixen initialised...\n")
BasicAI.__init__(self)
#self.bombScores = {'1' : -0.9 , '2' : -0.8 , '3' : -0.5 , '4' : 0.1, '5' : 0.1, '6' : 0.3, '7' : 0.7, '8' : 1 , '9' : 0.6, 's' : 0}
#self.bombScores = {'1' : -0.9 , '2' : -0.8 , '3' : -0.5 , '4' : -0.5, '5' : -0.4, '6' : -0.5, '7' : -0.2, '8' : 1.0 , '9' : -0.1, 's' : -0.2}
- self.suicideScores = {'1' : -0.5 , '2' : -0.4 , '3' : -0.35, '4' : -0.25, '5' : -0.2, '6' : 0.0, '7' : 0.1, '8' : -1.0 , '9' : 0.0, 's' : -0.4}
+ self.suicideScores = {'1' : -0.8 , '2' : -0.6 , '3' : -0.5, '4' : -0.25, '5' : -0.2, '6' : 0.0, '7' : 0.1, '8' : -1.0 , '9' : 0.0, 's' : -0.4}
self.killScores = {'1' : 1.0 , '2' : 0.9 , '3' : 0.9 , '4' : 0.8, '5' : 0.8, '6' : 0.8, '7' : 0.8, '8' : 0.9 , '9' : 0.7, 's' : 1.0}
- self.riskScores = {'1' : 0.0, '2' : 0.1, '3' : 0.2, '4': 0.4, '5': 0.6, '6': 0.7, '7':0.8, '8': 0.0, '9' : 1.0, 's' : 0.1}
+ self.riskScores = {'1' : -0.3, '2' : -0.3, '3' : 0.0, '4': 0.4, '5': 0.6, '6': 0.7, '7':0.8, '8': 0.0, '9' : 1.0, 's' : 0.1}
scores[path[0]] += self.CalculateScore(unit, target, path)
bestScore = sorted(scores.items(), key = lambda e : e[1], reverse=True)[0]
- moveList.append({"unit":unit, "direction":bestScore[0], "score":bestScore[1]})
+ if bestScore[1] > -100.0:
+ moveList.append({"unit":unit, "direction":bestScore[0], "score":bestScore[1]})
+
- if len(moveList) == 0:
+ if len(moveList) <= 0:
print "NO_MOVE"
return True
def CalculateScore(self, attacker, defender, path):
p = move(attacker.x, attacker.y, path[0], 1)
-
+ if p[0] < 0 or p[0] >= len(self.board) or p[1] < 0 or p[1] >= len(self.board[p[0]]):
+ return -1000.0
total = 0.0
count = 0.0
if attackerRank == '8':
return 1.0
else:
- return 0.0
+ return self.suicideScore(attackerRank)
def suicideScore(self, attackerRank):
return self.suicideScores[attackerRank]