pause AI in opponent's turn (Temporary)
[progcomp2012.git] / judge / manager / ai_controller.h
index ee053e6..f4682eb 100644 (file)
@@ -20,6 +20,8 @@ class AI_Controller : public Controller, private Program
                virtual MovementResult QueryMove(std::string & buffer);
 
                virtual void Message(const char * message) {Program::SendMessage(message);}
+               virtual void Pause() {Program::Pause();} //Hack wrapper
+               virtual void Continue() {Program::Continue();} //Hack wrapper
 
                virtual bool Valid() const {return Program::Running();}
 

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