case MovementResult::OK:
buffer += " OK";
break;
- case MovementResult::VICTORY:
- buffer += " FLAG";
+ case MovementResult::VICTORY_FLAG:
+ buffer += " VICTORY_FLAG";
+ break;
+ case MovementResult::VICTORY_ATTRITION:
+ buffer += " VICTORY_ATTRITION";
break;
case MovementResult::KILLS:
buffer += " KILLS ";