Added image output to manager, added plots to results pages
[progcomp2012.git] / judge / manager / game.cpp
index 5282ec0..0e768c5 100644 (file)
@@ -7,7 +7,7 @@ using namespace std;
 Game* Game::theGame = NULL;
 bool Game::gameCreated = false;
 
-Game::Game(const char * redPath, const char * bluePath, const bool enableGraphics, double newStallTime, const bool allowIllegal, FILE * newLog, const  Piece::Colour & newReveal, int newMaxTurns, bool newPrintBoard, double newTimeoutTime) : red(NULL), blue(NULL), turn(Piece::RED), theBoard(10,10), graphicsEnabled(enableGraphics), stallTime(newStallTime), allowIllegalMoves(allowIllegal), log(newLog), reveal(newReveal), turnCount(0), input(NULL), maxTurns(newMaxTurns), printBoard(newPrintBoard), timeoutTime(newTimeoutTime)
+Game::Game(const char * redPath, const char * bluePath, const bool enableGraphics, double newStallTime, const bool allowIllegal, FILE * newLog, const  Piece::Colour & newReveal, int newMaxTurns, bool newPrintBoard, double newTimeoutTime, const char * newImageOutput) : red(NULL), blue(NULL), turn(Piece::RED), theBoard(10,10), graphicsEnabled(enableGraphics), stallTime(newStallTime), allowIllegalMoves(allowIllegal), log(newLog), reveal(newReveal), turnCount(0), input(NULL), maxTurns(newMaxTurns), printBoard(newPrintBoard), timeoutTime(newTimeoutTime), imageOutput(newImageOutput)
 {
        gameCreated = false;
        if (gameCreated)
@@ -46,7 +46,7 @@ Game::Game(const char * redPath, const char * bluePath, const bool enableGraphic
 //     logMessage("Game initialised.\n");
 }
 
-Game::Game(const char * fromFile, const bool enableGraphics, double newStallTime, const bool allowIllegal, FILE * newLog, const  Piece::Colour & newReveal, int newMaxTurns, bool newPrintBoard, double newTimeoutTime) : red(NULL), blue(NULL), turn(Piece::RED), theBoard(10,10), graphicsEnabled(enableGraphics), stallTime(newStallTime), allowIllegalMoves(allowIllegal), log(newLog), reveal(newReveal), turnCount(0), input(NULL), maxTurns(newMaxTurns), printBoard(newPrintBoard), timeoutTime(newTimeoutTime)
+Game::Game(const char * fromFile, const bool enableGraphics, double newStallTime, const bool allowIllegal, FILE * newLog, const  Piece::Colour & newReveal, int newMaxTurns, bool newPrintBoard, double newTimeoutTime,const char * newImageOutput) : red(NULL), blue(NULL), turn(Piece::RED), theBoard(10,10), graphicsEnabled(enableGraphics), stallTime(newStallTime), allowIllegalMoves(allowIllegal), log(newLog), reveal(newReveal), turnCount(0), input(NULL), maxTurns(newMaxTurns), printBoard(newPrintBoard), timeoutTime(newTimeoutTime), imageOutput(newImageOutput)
 {
        gameCreated = false;
        if (gameCreated)
@@ -482,7 +482,7 @@ MovementResult Game::Play()
 //     logMessage("Messaging red with \"START\"\n");
        red->Message("START");
        
-
+       int moveCount = 0;
 
        while (!Board::HaltResult(result) && (turnCount < maxTurns || maxTurns < 0))
        {
@@ -501,7 +501,15 @@ MovementResult Game::Play()
 
                #ifdef BUILD_GRAPHICS
                if (graphicsEnabled)
+               {
                        theBoard.Draw(toReveal);
+                       if (imageOutput != "")
+                       {
+                               string imageFile = "" + imageOutput + "/"+ itostr(moveCount) + ".bmp";
+                               Graphics::ScreenShot(imageFile.c_str());
+                       }
+
+               }
                #endif //BUILD_GRAPHICS
                
                turn = Piece::RED;
@@ -541,10 +549,19 @@ MovementResult Game::Play()
                        theBoard.PrintPretty(stdout, toReveal);
                        fprintf(stdout, "\n\n");
                }
+
+               ++moveCount;
                
                #ifdef BUILD_GRAPHICS
                if (graphicsEnabled)
+               {
                        theBoard.Draw(toReveal);
+                       if (imageOutput != "")
+                       {
+                               string imageFile = "" + imageOutput + "/" + itostr(moveCount) + ".bmp";
+                               Graphics::ScreenShot(imageFile.c_str());
+                       }
+               }
                #endif //BUILD_GRAPHICS
 
                
@@ -589,7 +606,7 @@ MovementResult Game::Play()
                else
                        ReadUserCommand();
        
-               
+               ++moveCount;
 
                ++turnCount;
        }
@@ -863,3 +880,10 @@ void Game::MakeControllers(const char * redPath, const char * bluePath)
        
 }
 
+string itostr(int i)
+{
+       stringstream s;
+       s << i;
+       return s.str();
+}
+

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