#endif //BUILD_GRAPHICS
turn = Piece::RED;
-
+ blue->Pause();
+ red->Continue();
if (!Board::HaltResult(result))
{
result = CheckVictoryAttrition();
turn = Piece::BLUE;
-
+ red->Pause();
+ blue->Continue();
if (!Board::HaltResult(result))
{
result = CheckVictoryAttrition();