Added image output to manager, added plots to results pages
[progcomp2012.git] / judge / manager / main.cpp
index 9d2cad1..b0e2b4c 100644 (file)
@@ -15,6 +15,8 @@ Piece::Colour SetupGame(int argc, char ** argv);
 void DestroyGame();
 void PrintResults(const MovementResult & result, string & buffer);
 
+char * video = NULL;
+
 int main(int argc, char ** argv)
 {
        
@@ -50,20 +52,32 @@ int main(int argc, char ** argv)
        Game::theGame->red->Message("QUIT " + buffer);
        Game::theGame->blue->Message("QUIT " + buffer);
 
+       if (video != NULL)
+       {
+               string command = "mv "; command += video; command += " tmp; cd tmp; ffmpeg -r 10 -b 1024k -i %d.bmp "; command += video;
+               command += ";mv "; command += video; command += " ../; cd ../; rm -rf tmp;";
+               system(command.c_str());                
+       }
+
        //Log the message
        if (Game::theGame->GetLogFile() != stdout)
                Game::theGame->logMessage("%s\n", buffer.c_str());
 
        fprintf(stdout, "%s\n", buffer.c_str());
 
+
+
        exit(EXIT_SUCCESS);
        return 0;
 }
 
 Piece::Colour SetupGame(int argc, char ** argv)
 {
-       char * red = NULL; char * blue = NULL; double timeout = 0.00001; bool graphics = false; bool allowIllegal = false; FILE * log = NULL;
-       Piece::Colour reveal = Piece::BOTH; char * inputFile = NULL; int maxTurns = 5000; bool printBoard = false;
+       char * red = NULL; char * blue = NULL; double stallTime = 0.0; bool graphics = false; bool allowIllegal = false; FILE * log = NULL;
+       Piece::Colour reveal = Piece::BOTH; char * inputFile = NULL; int maxTurns = 5000; bool printBoard = false; double timeoutTime = 2.0;
+       char * imageOutput = (char*)"";
+
+
        for (int ii=1; ii < argc; ++ii)
        {
                if (argv[ii][0] == '-')
@@ -73,18 +87,32 @@ Piece::Colour SetupGame(int argc, char ** argv)
                                case 't':
                                        if (argc - ii <= 1)
                                        {
-                                               fprintf(stderr, "ARGUMENT_ERROR - Expected timeout value after -t switch!\n");
+                                               fprintf(stderr, "ARGUMENT_ERROR - Expected stall time value after -t switch!\n");
+                                               exit(EXIT_FAILURE);
+                                       }
+                                       if (strcmp(argv[ii+1], "inf") == 0)
+                                               stallTime = -1;
+                                       else
+                                               stallTime = atof(argv[ii+1]);
+                                       ++ii;
+                                       break;
+
+                               case 'T':
+                                       if (argc - ii <= 1)
+                                       {
+                                               fprintf(stderr, "ARGUMENT_ERROR - Expected timeout value after -T switch!\n");
                                                exit(EXIT_FAILURE);
                                        }
                                        if (strcmp(argv[ii+1], "inf") == 0)
-                                               timeout = -1;
+                                               timeoutTime = -1;
                                        else
-                                               timeout = atof(argv[ii+1]);
+                                               timeoutTime = atof(argv[ii+1]);
                                        ++ii;
                                        break;
+
                                case 'g':
                                        #ifdef BUILD_GRAPHICS
-                                       graphics = !graphics;
+                                       graphics = true;
                                        #else
                                        fprintf(stderr, "ERROR: -g switch supplied, but the program was not built with graphics.\n Please do not use the -g switch.");
                                        exit(EXIT_FAILURE);
@@ -158,6 +186,34 @@ Piece::Colour SetupGame(int argc, char ** argv)
                                        inputFile = argv[ii+1];
                                        ++ii;
                                        break;
+                               case 'v':
+                                       #ifdef BUILD_GRAPHICS
+                                       video = argv[ii+1];
+                                       #endif //BUILD_GRAPHICS
+                               case 'I':
+                               {
+                                       #ifdef BUILD_GRAPHICS
+                                       graphics = true;
+                                       if (argc - ii <= 1)
+                                       {
+                                               fprintf(stderr, "ARGUMENT_ERROR - Expected filename after -I switch!\n");
+                                               exit(EXIT_FAILURE);
+                                       }
+                                       imageOutput = argv[ii+1];
+                                       string m("mkdir -p "); m += imageOutput;
+                                       system(m.c_str());
+                                       ++ii;
+                                       #else
+                                               fprintf(stderr, "ERROR: -%c switch supplied, but the program was not built with graphics.");
+                                               exit(EXIT_FAILURE);
+                                       #endif //BUILD_GRAPHICS
+                                       
+                                       break;
+
+                               }
+
+                               
+                       
                                case 'h':
                                        system("clear");        
                                        system("less manual.txt");
@@ -192,20 +248,22 @@ Piece::Colour SetupGame(int argc, char ** argv)
                }
        }
 
-
+       if (graphics && stallTime == 0.0)
+               stallTime = 0.00001; //Hack so that SDL events (ie SDL_QUIT) will have time to be captured when graphics are enabled
 
        if (inputFile == NULL)
        {
-               if (red == NULL || blue == NULL) //Not enough arguments
+               if (red == NULL || blue == NULL) //Not enough players
                {
                        fprintf(stderr, "ARGUMENT_ERROR - Did not recieve enough players (did you mean to use the -f switch?)\n");      
                        exit(EXIT_FAILURE);     
                }
-               Game::theGame = new Game(red,blue, graphics, timeout, allowIllegal,log, reveal,maxTurns, printBoard);
+
+               Game::theGame = new Game(red,blue, graphics, stallTime, allowIllegal,log, reveal,maxTurns, printBoard, timeoutTime, imageOutput);
        }
        else
        {
-               Game::theGame = new Game(inputFile, graphics, timeout, allowIllegal,log, reveal,maxTurns, printBoard);
+               Game::theGame = new Game(inputFile, graphics, stallTime, allowIllegal,log, reveal,maxTurns, printBoard, timeoutTime, imageOutput);
        }
 
        if (Game::theGame == NULL)
@@ -247,7 +305,8 @@ void PrintResults(const MovementResult & result, string & buffer)
        {
                switch (result.type)
                {
-                       case MovementResult::VICTORY:
+                       case MovementResult::VICTORY_FLAG:
+                       case MovementResult::VICTORY_ATTRITION: //It does not matter how you win, it just matters that you won!
                                s <<  "VICTORY ";
                                break;
                        case MovementResult::SURRENDER:

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