Added check for rubbish move multipliers
[progcomp2012.git] / judge / manager / stratego.cpp
index e7cf60a..7894378 100644 (file)
@@ -57,6 +57,27 @@ Piece::Type Piece::GetType(char fromToken)
        return Piece::BOULDER;
 }
 
+/**
+ * Gets the opposite to the indicated colour
+ */
+Piece::Colour Piece::OppositeColour(const Colour & colour)
+{
+       switch (colour)
+       {
+               case Piece::RED:
+                       return Piece::BLUE;
+                       break;
+               case Piece::BLUE:
+                       return Piece::RED;
+                       break;
+               case Piece::BOTH:
+                       return Piece::BOTH;
+                       break;
+               case Piece::NONE:
+                       return Piece::NONE;
+       }
+}
+
 /**
  * Construct a new, empty board
  * @param newWidth - the width of the board
@@ -322,6 +343,8 @@ MovementResult Board::MovePiece(int x, int y, const Direction & direction, int m
        {
                return MovementResult(MovementResult::IMMOBILE_UNIT);
        }
+       if (multiplier < 1)
+               return MovementResult(MovementResult::INVALID_DIRECTION); //Don't allow moves that don't actually move forward
        if (multiplier > 1 && target->type != Piece::SCOUT)
        {
                return MovementResult(MovementResult::INVALID_DIRECTION); //Can only move a scout multiple times.
@@ -375,7 +398,7 @@ MovementResult Board::MovePiece(int x, int y, const Direction & direction, int m
                if (defender->type == Piece::FLAG)
                {
                        winner = target->colour;
-                       return MovementResult(MovementResult::VICTORY);
+                       return MovementResult(MovementResult::VICTORY_FLAG);
                }
                else if (defender->type == Piece::BOMB)
                {

UCC git Repository :: git.ucc.asn.au