Changed colour of blue pieces
[progcomp2012.git] / judge / manager / stratego.h
index fe73aa1..42575a0 100644 (file)
@@ -6,9 +6,8 @@
 
 #include <assert.h>
 
-
-       #include "graphics.h"
-       #include "array.h"
+#include "graphics.h"
+#include "array.h"
 
 #include <vector>
 
@@ -29,6 +28,9 @@ class Piece
        
                typedef enum {RED=0, BLUE=1, NONE=2, BOTH=3} Colour; //Used for the allegiance of the pieces - terrain counts as NONE.
 
+               static Colour OppositeColour(const Colour & compare);
+       
+
                Piece(const Type & newType, const Colour & newColour) : type(newType), colour(newColour), beenRevealed(false) {}
                virtual ~Piece() {}
 
@@ -58,6 +60,7 @@ class Piece
 
                public:
 
+                       #ifdef BUILD_GRAPHICS
                        class TextureManager : public Graphics::TextureManager<LUint>, private Array<Texture*>
                        {
                                public:
@@ -73,10 +76,14 @@ class Piece
                                switch (colour)
                                {
                                        case RED:
-                                               return Graphics::Colour(1,0,0);
+                                               return Graphics::Colour(1.0,0,0);
                                                break;
                                        case BLUE:
-                                               return Graphics::Colour(0,0,1);
+                                               #ifdef __MACOSX__ //Horrible HACK to make pieces green on Mac OSX, because Blue doesn't exist on this operating system.
+                                                       return Graphics::Colour(0,1.0,0);
+                                               #else
+                                                       return Graphics::Colour(0.5,0.5,1.0);
+                                               #endif //__MACOSX__
                                                break;
                                        case NONE:
                                                return Graphics::Colour(0.5,0.5,0.5);
@@ -86,7 +93,7 @@ class Piece
                                                break;
                                }
                        }
-
+                       #endif //BUILD_GRAPHICS
                        
                        
 
@@ -106,10 +113,11 @@ class Board
                virtual ~Board(); //Destructor
 
                void Print(FILE * stream, const Piece::Colour & reveal=Piece::BOTH); //Print board
-               void PrintPretty(FILE * stream, const Piece::Colour & reveal=Piece::BOTH); //Print board using colour
+               void PrintPretty(FILE * stream, const Piece::Colour & reveal=Piece::BOTH, bool showRevealed=true); //Print board using colour
                
+               #ifdef BUILD_GRAPHICS
                void Draw(const Piece::Colour & reveal=Piece::BOTH, bool showRevealed = true); //Draw board
-               
+               #endif //BUILD_GRAPHICS
 
                bool AddPiece(int x, int y, const Piece::Type & newType, const Piece::Colour & newColour); //Add piece to board
 
@@ -123,12 +131,12 @@ class Board
                
                static bool LegalResult(const MovementResult & result)
                {
-                       return (result == MovementResult::OK || result == MovementResult::DIES || result == MovementResult::KILLS || result == MovementResult::BOTH_DIE || result == MovementResult::VICTORY || result == MovementResult::DRAW || result == MovementResult::DRAW_DEFAULT || result == MovementResult::SURRENDER);
+                       return (result == MovementResult::OK || result == MovementResult::DIES || result == MovementResult::KILLS || result == MovementResult::BOTH_DIE || result == MovementResult::VICTORY_FLAG || result == MovementResult::VICTORY_ATTRITION || result == MovementResult::DRAW || result == MovementResult::DRAW_DEFAULT || result == MovementResult::SURRENDER);
                }
 
                static bool HaltResult(const MovementResult & result)
                {
-                       return (result == MovementResult::VICTORY || result == MovementResult::DRAW || result == MovementResult::DRAW_DEFAULT || result == MovementResult::SURRENDER || !LegalResult(result));
+                       return (result == MovementResult::VICTORY_FLAG || result == MovementResult::VICTORY_ATTRITION || result == MovementResult::DRAW || result == MovementResult::DRAW_DEFAULT || result == MovementResult::SURRENDER || !LegalResult(result));
                }               
 
                MovementResult MovePiece(int x, int y, const Direction & direction, int multiplier=1,const Piece::Colour & colour=Piece::NONE); //Move piece from position in direction

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