static void HandleBrokenPipe(int signal);
-
+ void ReadUserCommand();
const Piece::Colour Turn() const {return turn;}
void ForceTurn(const Piece::Colour & newTurn) {turn = newTurn;}
private:
FILE * log;
- Piece::Colour reveal;
+ public:
+ const Piece::Colour reveal;
int turnCount;
static bool gameCreated;