+ //We might want to actually check for the multiplier in the sample agents! 20/12/11
+ unsigned int outIndex = 3;
+ int multiplier = atoi(tokens[outIndex].c_str());
+ if (multiplier == 0)
+ multiplier = 1;
+ else
+ outIndex += 1;
+
+
+
+ string & outcome = tokens[outIndex];
+
+
+ int x2 = x; int y2 = y; Helper::MoveInDirection(x2,y2,dir, multiplier);