if (!red->Valid())
{
logMessage("Controller for Player RED is invalid!\n");
+ if (!red->HumanController())
+ logMessage("Check that program \"%s\" exists and has executable permissions set.\n", redName);
}
if (!blue->Valid())
{
logMessage("Controller for Player BLUE is invalid!\n");
+ if (!blue->HumanController())
+ logMessage("Check that program \"%s\" exists and has executable permissions set.\n", blueName);
}
if (!red->Valid())
{
}
else
{
- logMessage("Player RED gave an invalid setup!\n");
+ //logMessage("Player RED gave an invalid setup!\n");
result = Piece::RED;
}
}
else if (blueSetup != MovementResult::OK)
{
- logMessage("Player BLUE gave an invalid setup!\n");
+ //logMessage("Player BLUE gave an invalid setup!\n");
result = Piece::BLUE;
}
+
logMessage("%s RED SETUP\n", red->name.c_str());
- for (int y=0; y < 4; ++y)
+ if (redSetup == MovementResult::OK)
{
- for (int x=0; x < theBoard.Width(); ++x)
+ for (int y=0; y < 4; ++y)
{
- if (theBoard.GetPiece(x, y) != NULL)
- logMessage("%c", Piece::tokens[(int)(theBoard.GetPiece(x, y)->type)]);
- else
- logMessage(".");
- }
- logMessage("\n");
- }
+ for (int x=0; x < theBoard.Width(); ++x)
+ {
+ if (theBoard.GetPiece(x, y) != NULL)
+ logMessage("%c", Piece::tokens[(int)(theBoard.GetPiece(x, y)->type)]);
+ else
+ logMessage(".");
+ }
+ logMessage("\n");
+ }
+ }
+ else
+ {
+ logMessage("INVALID!\n");
+ }
logMessage("%s BLUE SETUP\n", blue->name.c_str());
- for (int y=0; y < 4; ++y)
+ if (blueSetup == MovementResult::OK)
+ {
+ for (int y=0; y < 4; ++y)
+ {
+ for (int x=0; x < theBoard.Width(); ++x)
+ {
+ if (theBoard.GetPiece(x, theBoard.Height()-4+y) != NULL)
+ logMessage("%c", Piece::tokens[(int)(theBoard.GetPiece(x, theBoard.Height()-4+y)->type)]);
+ else
+ logMessage(".");
+ }
+ logMessage("\n");
+ }
+ }
+ else
{
- for (int x=0; x < theBoard.Width(); ++x)
- logMessage("%c", Piece::tokens[(int)(theBoard.GetPiece(x, theBoard.Height()-4 + y)->type)]);
- logMessage("\n");
- }
+ logMessage("INVALID!\n");
+ }
return result;