- Should be either a path to an executable file which will control the Red player, or "human".
- If set to "human", stratego will request the user to make moves for the Red player using stdin.
- NOTES
- 1. There is no plan to support AI programs named "human". Deal with it.
- 2. The graphical interface for human players is... basic. Deal with it.
+ Should be either a path to an executable file which will control the Red player, or "@human" or "@network[:IP_ADDRESS]"
+
+ If player is @human, then control will be given to a human, via stdin if graphics is disabled, or via "point and click" if graphics is enabled.
+
+ If player is @network, then commands will be read from another copy of stratego accross the network.
+ In addition, commands from the other player will be sent accross the network to the connected stratego program.
+
+ If no IP_ADDRESS is given, the program acts as the server, and accepts the first connection it receives.
+ If an IP_ADDRESS is given, the program attempts to connect as the client to the specified address.
+
+ Each player uses a different port; both players may be network controlled.
+