+<h2> Clarifications </h2>
+
+<ul>
+ <li> We are using the newer rules described <a href="http://www.edcollins.com/stratego/stratego-rules-later.htm"/>here</a>. </li>
+ <li> Scouts may move multiple spaces and attack in the same turn (in some versions they cannot). </li>
+ <li> Bombs remain in place until destroyed by a Miner (some versions incorporate "single-use" Bombs). </li>
+ <li> Victory is possible by either capturing the enemy Flag, or destroying all mobile enemy pieces.
+ AI programs do not have to "surrender" (as stated in the rules) if they have no mobile pieces. The manager program should end the game (if it does not, please report the bug)! </li>
+ <li> The newest versions of the physical board game reverse the numbers of the ranks (10 is the Marshal, 1 is the Spy). Our system uses the original numbering (1 is the Marshal, 9 is the Scout and s is the Spy). </li>
+
+ <li> You must always make a move. </li>
+ <li> <b>Remember to unbuffer stdin/stdout!</b> </li>
+</ul>
+